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	<updated>2026-05-05T23:05:18Z</updated>
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		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Keyblade&amp;diff=65386</id>
		<title>Talk:Keyblade</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Keyblade&amp;diff=65386"/>
		<updated>2018-09-18T19:57:55Z</updated>

		<summary type="html">&lt;p&gt;Jicama: /* Material drops spreadsheet */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should probably be reorganized by shop order, with prices, in-game descriptions, and links to the index categories we&#039;ve created for each material. Pictures would be nice too.[[Special:Contributions/204.11.142.106|204.11.142.106]] 07:03, 2 May 2016 (PDT)&lt;br /&gt;
:Not sure if these should be tabbed by Keyblade, which would give more room for the item descriptions. The only issue is that there is such strong overlap for stuff like Curative Leaf or Gold Ore.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:11, 5 May 2016 (PDT)&lt;br /&gt;
::Can&#039;t we just link the names and remove the Found column? {{User:TheSilentHero/Sig}} 14:18, 5 May 2016 (PDT)&lt;br /&gt;
:::Sure, but would it be obvious to the readers that that&#039;s what we did? Do you have any friends unfamiliar with wikis who you could show such a design to, asking them to figure out where to get info on where to find the materials?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:21, 5 May 2016 (PDT)&lt;br /&gt;
::::I&#039;m also interested in replacing the &amp;quot;Keyblade&amp;quot; list with a color-coordinated fill in box, seven columns in total. Similar to Zelda Wiki&#039;s Item Cards page, but with colors matched to the Keyblades.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:23, 5 May 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kupo ==&lt;br /&gt;
&lt;br /&gt;
Kupo materials drop like Mythril materials. Should we list them in that section?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:57, 19 September 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
== keyblade layouts ==&lt;br /&gt;
&lt;br /&gt;
I tried to tidy it up a bit, but I feel a big problem is that organizing it in the table like this is &#039;&#039;very&#039;&#039; hard to read.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:06, 3 April 2017 (PDT)&lt;br /&gt;
: I think we should figure out a way to make it look organized. I added it because I personally got sick of always clicking through every single keyblade for setups and I think having the corresponding slots on this site might help get an better glance over all keyblades at once without being too detailed. However, I think having the previous upper row be the type and the lower row Upright/reversed is easier to read than just having all of them in a straight line like they are now. Maybe adding some more padding between rows help to make it easier to read while reverting to the previous style. --[[User:Roberty|Roberty]] ([[User talk:Roberty|talk]]) 12:59, 3 April 2017 (PDT)&lt;br /&gt;
::I&#039;ve gotta disagree strongly on that. Having them in separate rows, I can&#039;t even barely match PSM to UR nodes, much less to the Keyblade in question. My eyes just glaze out, and I&#039;ve been doing tables for wikis for most of my editing career. Putting them side by side, I can at least pair them visually, while also being able to compare PSM nodes from Keyblade to Keyblade.&lt;br /&gt;
::Maybe thicker borders or spacing would help more clearly visually isolate these.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 09:56, 5 April 2017 (PDT)&lt;br /&gt;
::: Yes, I think that&#039;s what might be the best compromise. Thick lines between keyblades, and thinner lines in the row itself. Maybe instead of showing the Upright/Reversed symbol, we simply color in the background of the box? --[[User:Roberty|Roberty]] ([[User talk:Roberty|talk]]) 21:11, 8 April 2017 (PDT)&lt;br /&gt;
::::Also, in defense of my appraoch of having them above each other, every keyblade site has the same layout and it looks perfectly fine there and is much easier to read at a glance. --[[User:Roberty|Roberty]] ([[User talk:Roberty|talk]]) 14:01, 9 April 2017 (PDT)&lt;br /&gt;
:::::You don&#039;t need to defend your approach. You&#039;re not &amp;quot;in trouble&amp;quot; or anything. I&#039;m just pointing out that at least (1) person, and probably more, can&#039;t get any usable visual information out of it.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 08:56, 10 April 2017 (PDT)&lt;br /&gt;
::::::Haha, that was a bad choice of word of mine, I&#039;m sorry. But you get what I mean. Anyways, perhaps some more input from outside sources can help. We can leave it like this for now. :) [[User:Roberty|Roberty]] ([[User talk:Roberty|talk]]) 12:10, 13 April 2017 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Friend medal multipliers ==&lt;br /&gt;
https://www.reddit.com/r/KingdomHearts/comments/7nwub2/khux_divine_rose_stats_update/ds6r5qp/&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
check the formula against these if you wish, but this should be all obsolete&lt;br /&gt;
&lt;br /&gt;
=== Starlight ===&lt;br /&gt;
* +25 1.726&lt;br /&gt;
* +31 1.882&lt;br /&gt;
* +34 1.936&lt;br /&gt;
* +35 1.96&lt;br /&gt;
&lt;br /&gt;
=== TT/LL/3W ===&lt;br /&gt;
* +11 1.126&lt;br /&gt;
* +16 1.128&lt;br /&gt;
* +20 1.240&lt;br /&gt;
* +25 1.642&lt;br /&gt;
&lt;br /&gt;
=== Oly/DR/MoG ===&lt;br /&gt;
* +0  1.006&lt;br /&gt;
* +23 1.576&lt;br /&gt;
* +25 1.648&lt;br /&gt;
* +26 1.678&lt;br /&gt;
* +27 1.696&lt;br /&gt;
* +30 1.756&lt;br /&gt;
&lt;br /&gt;
=== Lion/Counter/Fenrir ===&lt;br /&gt;
* +1 1.132&lt;br /&gt;
* +2 1.18&lt;br /&gt;
* +3 1.228&lt;br /&gt;
* +4 1.24&lt;br /&gt;
* +5 1.3&lt;br /&gt;
* +6 1.336&lt;br /&gt;
* +7 1.348&lt;br /&gt;
* +8 1.36&lt;br /&gt;
* +9 1.384&lt;br /&gt;
* +10 1.396&lt;br /&gt;
* +11 1.408&lt;br /&gt;
* +12 1.444&lt;br /&gt;
* +13 1.456&lt;br /&gt;
* +14 1.48&lt;br /&gt;
* +15 1.504&lt;br /&gt;
* +16 1.528&lt;br /&gt;
* +17 1.552&lt;br /&gt;
* +18 1.564&lt;br /&gt;
* +19 1.588&lt;br /&gt;
* +20 1.612&lt;br /&gt;
* +28 1.744&lt;br /&gt;
* +31 1.780&lt;br /&gt;
&lt;br /&gt;
=== Stroke of Midnight ===&lt;br /&gt;
* +23 1.660&lt;br /&gt;
* +29 1.804&lt;br /&gt;
* +35 1.960&lt;br /&gt;
&lt;br /&gt;
=== [[Fairy Stars]] ===&lt;br /&gt;
* +0   1.180&lt;br /&gt;
* +1   1.204&lt;br /&gt;
* +2   1.228&lt;br /&gt;
* +3   1.252&lt;br /&gt;
* +4   1.288&lt;br /&gt;
* +5   1.384&lt;br /&gt;
* +6   1.408&lt;br /&gt;
* +7   1.432&lt;br /&gt;
* +8   1.456&lt;br /&gt;
* +9   1.480&lt;br /&gt;
* +10  1.504&lt;br /&gt;
* +11  1.528&lt;br /&gt;
* +12  1.552&lt;br /&gt;
* +13  1.576&lt;br /&gt;
* +14  1.600&lt;br /&gt;
* +15  1.612&lt;br /&gt;
* +16  1.636&lt;br /&gt;
* +17  1.672&lt;br /&gt;
* +18  1.696&lt;br /&gt;
* +19  1.720&lt;br /&gt;
* +20  1.744&lt;br /&gt;
* +21  1.768&lt;br /&gt;
* +22  1.804&lt;br /&gt;
* +23  1.828&lt;br /&gt;
* +24  1.852&lt;br /&gt;
* +25  1.888&lt;br /&gt;
* +32  1.972&lt;br /&gt;
* +33  1.984&lt;br /&gt;
* +34  1.996&lt;br /&gt;
* +35  2.020&lt;br /&gt;
&lt;br /&gt;
=== Ache/Gnaw/Dust ===&lt;br /&gt;
* +0 1.276&lt;br /&gt;
* +1 1.288&lt;br /&gt;
* +2 1.30&lt;br /&gt;
* +3 1.42&lt;br /&gt;
* +4 1.432&lt;br /&gt;
* +5 1.468&lt;br /&gt;
* +6 1.492&lt;br /&gt;
* +7 1.516&lt;br /&gt;
* +8 1.54&lt;br /&gt;
* +9 1.564&lt;br /&gt;
* +10 1.588&lt;br /&gt;
* +11 1.612 &lt;br /&gt;
* +12 1.648&lt;br /&gt;
* +13 1.672&lt;br /&gt;
* +14 1.696&lt;br /&gt;
* +15 1.708&lt;br /&gt;
* +16 1.732&lt;br /&gt;
* +17 1.744&lt;br /&gt;
* +18 1.756&lt;br /&gt;
* +19 1.768&lt;br /&gt;
* +20 1.792&lt;br /&gt;
* +21 1.816&lt;br /&gt;
* +22 1.84&lt;br /&gt;
* +23 1.852&lt;br /&gt;
* +24 1.864&lt;br /&gt;
* +25 1.888&lt;br /&gt;
* +26 1.936&lt;br /&gt;
* +28 1.960&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Material drops spreadsheet ==&lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheets/d/11BEklwQ-RUsHQ9HGPwDWnP2vilMn3WpEGwTWArCmPb0/edit?usp=sharing&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Merry-Go-Rowdy&amp;diff=64468</id>
		<title>Talk:Merry-Go-Rowdy</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Merry-Go-Rowdy&amp;diff=64468"/>
		<updated>2018-09-05T18:52:05Z</updated>

		<summary type="html">&lt;p&gt;Jicama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;coins for victory; mvp; points&lt;br /&gt;
 L14: 120/180; 30; 30&lt;br /&gt;
 L26: 150/220; 60; 60&lt;br /&gt;
 L38-39: 180/270; 60; 60&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&amp;diff=64083</id>
		<title>Talk:Raid Boss</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&amp;diff=64083"/>
		<updated>2018-09-02T01:37:01Z</updated>

		<summary type="html">&lt;p&gt;Jicama: /* Quests that always spawn a boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/&lt;br /&gt;
:I&#039;m not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.&lt;br /&gt;
:By the way, are we sure it&#039;s exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)&lt;br /&gt;
::It&#039;s definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we&#039;re going to need input from the devs.&lt;br /&gt;
&lt;br /&gt;
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I&#039;ve played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.&lt;br /&gt;
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you&#039;ll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)&lt;br /&gt;
:::Then it&#039;s a special case for those missions, but I&#039;ve gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)&lt;br /&gt;
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That&#039;s 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference &amp;lt;i&amp;gt;at all&amp;lt;/i&amp;gt;, we have to acknowledge that it&#039;s not just a simple matter of &amp;quot;Kill X enemies -&amp;gt; raid boss gogo.&amp;quot; There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.&lt;br /&gt;
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)&lt;br /&gt;
:::::I&#039;ve done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it&#039;s not universal -- 82 is definitely a set constant for &#039;&#039;my&#039;&#039; account, at least, and I&#039;ve seen reports that that&#039;s the same for others. Maybe it&#039;s like Munny Missions, then, where it&#039;s a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I&#039;d be happy to record mine as well, but the &amp;quot;they have not reported it&amp;quot; is an iffy way to make that claim.&lt;br /&gt;
:::::::I&#039;m fine with noting that the number of Heartless required varies from 82, but I&#039;d ask for the priming to be more than just the same three missions over and over. But if you guys &#039;&#039;can&#039;&#039; definitely prove it true...then it throws most of the raid boss research y&#039;all have been doing into murky waters, because the basic system clearly isn&#039;t shared between all players, and if I can get Omegas in sub-100 missions when you guys can&#039;t, that can&#039;t be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)&lt;br /&gt;
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It&#039;s a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are &amp;lt;i&amp;gt;absolutely everywhere&amp;lt;/i&amp;gt;, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it&#039;s not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others&#039; variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed &amp;quot;Prime Omega&amp;quot; missions, have upwards of 40%. However anyone primes their raids, it&#039;d be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I&#039;ll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)&lt;br /&gt;
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you&#039;re getting different results than me &#039;&#039;with the same setup&#039;&#039;, then stuff isn&#039;t global. If stuff isn&#039;t global, then &#039;&#039;each member of your team&#039;&#039; has to run the same test cases -- you can&#039;t divy the cases up and have each person test something different, because there&#039;s no reason to assume their results apply for anyone but themselves. The results of your team&#039;s studies are still valid, they&#039;re still results, but any conclusions you draw from them &#039;&#039;which rely on treating them as applying to more than that one player&#039;&#039; would not be.&lt;br /&gt;
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.&lt;br /&gt;
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I&#039;m dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There&#039;s also the plain annoyance of having to scroll from 350 to 57 to 10. It&#039;s simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that&#039;s not quite what I&#039;m trying to figure out here.&lt;br /&gt;
:::::::::That being said, I &#039;&#039;definitely&#039;&#039; think we need to scrub the &amp;quot;82&amp;quot; from the wiki -- everyone&#039;s results have conclusively demonstrated that it&#039;s not a global constant. I think we should replace it with &amp;quot;a certain number of&amp;quot;, though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)&lt;br /&gt;
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using &#039;&#039;the same setup&#039;&#039;, using yours as well as many others, get differing results. I think that we&#039;re on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.&lt;br /&gt;
:::::::::::I am not on Reddit and don&#039;t intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won&#039;t hear me object. I just can&#039;t realistically see myself signing up for yet another community just to use it once.&lt;br /&gt;
:::::::::::Most missions have more than twelve enemies, so it&#039;s not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn&#039;t specifically just for lux farming. That&#039;s just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that&#039;s 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It&#039;s more gameplay.&lt;br /&gt;
:::::::::::For the tedium argument, let me show it this way:&lt;br /&gt;
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.&lt;br /&gt;
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.&lt;br /&gt;
:::::::::::&amp;quot;. . . a certain number of . . .&amp;quot; sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn&#039;t exist? :/ &#039;&#039;&amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page is missing the Spider Raid boss gotten from the adamantite missions. -&#039;&#039;&amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:Thanks for pointing it out, but you guys don&#039;t need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|&amp;lt;span style=&amp;quot;font-family:Script MT;color:#B452CD;font-size:4&amp;quot;&amp;gt;&#039;&#039;&#039;Rikki&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Rikki21|&amp;lt;span style=&amp;quot;color:#FF0066;font-size:4&amp;quot;&amp;gt;&#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:40, 16 June 2016 (PDT)&lt;br /&gt;
::I was too lazy for that. -&#039;&#039;&amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Non-Heartless enemies ==&lt;br /&gt;
&lt;br /&gt;
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
I did managed to summon one from Cloud&#039;s quest but there are also heartless there so I&#039;m not sure if he&#039;ll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)&lt;br /&gt;
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying &amp;quot;82 Heartless&amp;quot; to &amp;quot;82 enemies&amp;quot;. We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)&lt;br /&gt;
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)&lt;br /&gt;
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)&lt;br /&gt;
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)&lt;br /&gt;
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)&lt;br /&gt;
I&#039;ve been getting 78, myself. -[[User:Rikki21|&amp;lt;span style=&amp;quot;font-family:Script MT;color:#B452CD;font-size:4&amp;quot;&amp;gt;&#039;&#039;&#039;Rikki&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Rikki21|&amp;lt;span style=&amp;quot;color:#FF0066;font-size:4&amp;quot;&amp;gt;&#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:16, 22 June 2016 (PDT)&lt;br /&gt;
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)&lt;br /&gt;
::::::Actually, if you&#039;re only considering that variable, it&#039;s totally impossible . . . because even that isn&#039;t a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I&#039;ll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)&lt;br /&gt;
:::::::Yes, the order seems to matter. There&#039;s definitely an individual value, or my team running the same missions and killing the same enemies wouldn&#039;t have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:&lt;br /&gt;
*The first mission that you go to after your counter resets (sets the overall range)&lt;br /&gt;
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)&lt;br /&gt;
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)&lt;br /&gt;
*The final mission that takes you over the range set up by A and B (determines the specific species)&lt;br /&gt;
:&#039;&#039;Assuming&#039;&#039; that A is correct and that C is not necessary, then each quest would have a &amp;quot;raid value&amp;quot; in addition to a &amp;quot;raid boss&amp;quot; parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I&#039;m not confident on your claim about eggs, since I&#039;ve gotten 82 both &#039;&#039;with&#039;&#039; 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I&#039;d definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.&lt;br /&gt;
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)&lt;br /&gt;
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I&#039;ve observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I&#039;m a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can&#039;t count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don&#039;t (and I&#039;ve no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can&#039;t test further because I&#039;m a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that&#039;d be as close to hard evidence as we&#039;re going to get.&lt;br /&gt;
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no &amp;quot;highs&amp;quot; and &amp;quot;lows&amp;quot; at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there&#039;s not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it&#039;s all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)&lt;br /&gt;
:::::::::I don&#039;t think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)&lt;br /&gt;
::::::::::Wow. Well, good enough for me. It&#039;s just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:&lt;br /&gt;
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s going on with the gallery here? Why are the images different scales?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:45, 30 June 2016 (PDT)&lt;br /&gt;
:Dunno why it was messed up, fixed it though. -[[User:Rikki21|&amp;lt;span style=&amp;quot;font-family:Script MT;color:#B452CD;font-size:4&amp;quot;&amp;gt;&#039;&#039;&#039;Rikki&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Rikki21|&amp;lt;span style=&amp;quot;color:#FF0066;font-size:4&amp;quot;&amp;gt;&#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:50, 30 June 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Prime Omegas==&lt;br /&gt;
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed &amp;quot;Prime Omegas.&amp;quot; When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.{{unsigned}}&lt;br /&gt;
That&#039;s strange. I was sure that I put that on the main page, hence why I didn&#039;t sign it. By the by, I&#039;m also the one that was first to report a 68 raid, and I&#039;ve also gotten them at much, much lower values. Since you have infinite AP right now, just run to 270 and go straight to the boss over and over, as though you were farming Fantastia Mickeys, and you&#039;ll see that raid values have more variance than we initially gave them credit for. &amp;quot;. . . usually ranging from 68 to 78&amp;quot; would probably be the most accurate representation of the algorithm before I do the more comprehensive write-up.[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:27, 25 August 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
Okay, I don&#039;t know how to respond to editing comments directly, so I&#039;ll just say it here: What about that is self-promotion? I didn&#039;t mention that I&#039;m the one running it. It&#039;s not a thing that anyone is glory-hogging or getting paid for. It&#039;s a community project . . . by, of, and for the community. I reached out to the community. I don&#039;t . . . That criticism is frankly just stupid. :/&lt;br /&gt;
:It&#039;s self-promotion for the fanproject. This is not a wiki about the fanproject, it&#039;s a wiki about the game. You&#039;re free to advertise it on the talk page, or ask the community whether it&#039;s acceptable to advertise it in the sitenotice (they will probably say yes, as they did for advertising the wiki&#039;s in-game party), but the article is about the raid bosses, not the fan project.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:11, 26 August 2016 (PDT)&lt;br /&gt;
Does you not see how contrived that is, though? The wiki is entirely one big fan project. The Raid Boss page and that GameFAQs thread have the same goal, and if you narrow down the latter to a nub, it&#039;s specifically &#039;&#039;to get info for this wiki page.&#039;&#039; It&#039;s not like this is some side project with just one common element; this is explicitly a project on &#039;&#039;this&#039;&#039; content. We should be on the same side, here. Now, I&#039;ll grant that I don&#039;t know this wiki&#039;s rules because every wiki is different and their rules are unwritten and largely imaginary, but I&#039;d think that some cooperation would not be too much to ask for. If you want it in the sitenotice, not here, who am I supposed to ask? The last time that someone asked for permissions to edit something, they didn&#039;t need it because this is a wiki and they were just being lazy . . .[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:06, 26 August 2016 (PDT)&lt;br /&gt;
:It&#039;s not contrived. The scope of the wiki is the game, not fan efforts about the game. If we included fan efforts, then we would include articles &#039;&#039;about&#039;&#039; the wiki itself, like &amp;quot;The Great Anon Immigration of 2016&amp;quot; or other navel-gazing.&lt;br /&gt;
:I mean, &#039;&#039;maybe&#039;&#039; a see also link would be okay, but I&#039;ve not seen any other publication-based wiki have a full section for &amp;quot;fans are investigating this article at this address&amp;quot;. That&#039;s not what the community agreed to focus on, and that&#039;s not what we&#039;ve done anywhere else. If you want to start a discussion on Talk:Main Page to see if the community is interested in widening the scope, be my guest.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:01, 27 August 2016 (PDT)&lt;br /&gt;
No, all that I wanted was to reach out to the community to provide for itself. As always, a small collection of people are supplying all the information for everyone. It&#039;s not navel-gazing, it&#039;s not promotion, and it&#039;s not even asking for &amp;quot;recognition.&amp;quot; It&#039;s a project that requires outsourcing to complete in any reasonable length of time, so I tried to outsource. You want it to take forever? Fine. It will. This isn&#039;t like other articles because it&#039;s not just some descriptors and maybe loot tables; it&#039;s an expansive, detailed undertaking. But hey, fine, if you can&#039;t get that, it&#039;s your wiki. Do with it as you please.[[Special:Contributions/72.172.203.139|72.172.203.139]] 00:56, 28 August 2016 (PDT)&lt;br /&gt;
::I think you&#039;re latching onto some other definition of what self-promotion means? [https://en.wikipedia.org/wiki/Wikipedia:Wikipedia_is_not_for_things_made_up_one_day This] is a good example. I&#039;m not saying that you&#039;re trying to &amp;quot;trick&amp;quot; anyone, I&#039;m saying that what you&#039;re doing literally falls outside of the agreed scope of the project, and if you&#039;d like it to be included in a substantial manner, it&#039;s on you to convince the community to widen the scope. I mean, readers may be interested in the events of KH2 as well, but that&#039;s outside the scope of the wiki so we don&#039;t report on it.[[Special:Contributions/204.11.142.106|204.11.142.106]] 10:23, 29 August 2016 (PDT)&lt;br /&gt;
I don&#039;t understand how you fail to understand that raid boss mechanics are not irrelevant to the raid boss page. This is not some fanfiction, a meme that some kids came up with, or story speculation. It&#039;s research into the mechanics of &#039;&#039;this friggin&#039; content&#039;&#039;. I don&#039;t know what could be any plainer. Enough, anyway. If you can&#039;t bring yourself to cooperate, and you can&#039;t even fathom how a discussion that you initially took part in and should understand the validity thereof is valid, you have no business insulting my intellect. Just . . . bloody . . . drop it.[[Special:Contributions/72.172.203.139|72.172.203.139]] 02:49, 30 August 2016 (PDT)&lt;br /&gt;
:I&#039;ve outlined three times now the exact steps you need to take in order to &#039;&#039;get your info covered and advertised&#039;&#039;. Stop trying to turn this into &amp;quot;help help, I&#039;m being repressed&amp;quot; -- I&#039;ve done everything but the actual legwork for you. &amp;quot;Raid boss mechanics&amp;quot; are not irrelevant to the raid boss page. If that&#039;s what you were posting, we wouldn&#039;t even have this discussion. You were instead posting a recruitment drive, which would be &#039;&#039;potentially&#039;&#039; allowable, but &#039;&#039;would require the community to agree on changing the previously defined scope of the wiki&#039;&#039;. You&#039;re demanding something that the community has, before now, decided was something outside what they would cover on articles (though, as I&#039;ve said before &#039;&#039;totally allows to be posted in the splash notice that appears on &#039;&#039;&#039;every single page&#039;&#039;&#039;&#039;&#039;). If you want it covered, you need to respect that other editors actually &#039;&#039;have valid opinions&#039;&#039;, and try to change their mind rather than consistently attacking their intellect or character. I have been consistently trying to outline a more productive path to you getting what you want, please actually read it with an open mind.[[Special:Contributions/204.11.142.106|204.11.142.106]] 06:26, 30 August 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Quests that always spawn a boss ==&lt;br /&gt;
&lt;br /&gt;
For filtering, all have cutscenes.  Proud mode quests are convenient for repeated summoning because the current proud quest doesn&#039;t change when a raid boss appears.&lt;br /&gt;
&lt;br /&gt;
* [[Quest 24]] (Magic): Standard [[Trickmaster]], Proud (Olympia, Speed medals) [[Behemoth]] -- Target can drop 2* [[Yuna]] or [[Pence]]&lt;br /&gt;
* [[Quest 66]] (Power): Standard [[Behemoth]], Proud (MoG, 3+ hits) [[Guard Armor]]&lt;br /&gt;
* [[Quest 102]] (Power): Standard [[Savage Spider]], Proud (DR, 2+ gauges) [[Trickmaster]]&lt;br /&gt;
* [[Quest 183]] (Speed): Standard [[Savage Spider]], Proud (TT, 1 hit) [[Guard Armor]] -- Target can drop 2* [[Rikku]] or [[Paine]]&lt;br /&gt;
* [[Quest 200]] (Magic): Standard [[Darkside]], Proud (Lion, 8200+ STR) [[Darkside]] -- Target can drop 2* [[Donald A]] or [[KH Sora A]]&lt;br /&gt;
* [[Quest 230]] (Magic): Standard [[Trickmaster]], Proud (LL, 8+ hits) [[Trickmaster]]&lt;br /&gt;
* [[Quest 660]] (Magic): Standard [[Guard Armor]], Proud takes 2 runs to spawn&lt;br /&gt;
* [[Quest 715]] (Power): Standard [[Savage Spider]], Proud takes 3 runs to spawn&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_571&amp;diff=58374</id>
		<title>Quest 571</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_571&amp;diff=58374"/>
		<updated>2018-05-03T17:17:04Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 571 to Quest 571: Retrieving the Rubies Pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 571: Retrieving the Rubies Pt. 1]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_569&amp;diff=58369</id>
		<title>Quest 569</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_569&amp;diff=58369"/>
		<updated>2018-05-03T17:12:31Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 569 to Quest 569: In the Dark Pt. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 569: In the Dark Pt. 2]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_570&amp;diff=58365</id>
		<title>Quest 570</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_570&amp;diff=58365"/>
		<updated>2018-05-03T17:11:56Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 570 to Quest 570: In the Dark Pt. 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 570: In the Dark Pt. 3]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_563&amp;diff=58351</id>
		<title>Quest 563</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_563&amp;diff=58351"/>
		<updated>2018-05-03T14:51:28Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 563 to Quest 563: Monkey Sighting Pt. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 563: Monkey Sighting Pt. 2]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Stained_Glass_1_(EX%2B)&amp;diff=58340</id>
		<title>Talk:Stained Glass 1 (EX+)</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Stained_Glass_1_(EX%2B)&amp;diff=58340"/>
		<updated>2018-05-03T14:04:48Z</updated>

		<summary type="html">&lt;p&gt;Jicama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In quick testing on Proud+ L400, seems like the 5-dot multipliers for slots 2-6 are about 4.63, 4.47, 4.26, 3.92, 3.44 --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 09:36, 28 April 2018 (PDT)&lt;br /&gt;
&lt;br /&gt;
Raw data:&lt;br /&gt;
 slot 1: 108892 107815 112546 106420 106667 av 108468 / 4.69 = 23127.50533049&lt;br /&gt;
 slot 2: 110293 106894 106969 108622 104823 av 107520 / 23127 ~ x4.65&lt;br /&gt;
         104478 109450 104028 109793 106384 av 106827 / 23127 ~ x4.62&lt;br /&gt;
                                            av 107173 / 23127 ~ x4.63&lt;br /&gt;
 slot 3: 102681 105912 103062 101671 103104 ~ x4.47&lt;br /&gt;
 slot 4:  99338  97021  98181 100225  97816 ~ x4.26&lt;br /&gt;
 slot 5:  92254  90776  89627  91190  89533 ~ x3.92&lt;br /&gt;
 slot 6:  79246  77432  77921  81694  81260 ~ x3.44&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Guard_Armor&amp;diff=57952</id>
		<title>Talk:Guard Armor</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Guard_Armor&amp;diff=57952"/>
		<updated>2018-04-23T01:20:42Z</updated>

		<summary type="html">&lt;p&gt;Jicama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just spawned a omega on 265. -[[User:Rikki21|&amp;lt;span style=&amp;quot;font-family:Script MT;color:#B452CD;font-size:4&amp;quot;&amp;gt;&#039;&#039;&#039;Rikki&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Rikki21|&amp;lt;span style=&amp;quot;color:#FF0066;font-size:4&amp;quot;&amp;gt;&#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 16 June 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
An effective way to spawn GA for [[Puppy]] 67 is to run [[Quest 660]] or Proud [[Quest 183]].  With +20 omega perk (maybe less), every sixth GA will be an omega; with no omega perks, it&#039;s every seventh. --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 21:24, 4 November 2017 (PDT)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_24:_Escorting_Alice_Pt._2&amp;diff=57950</id>
		<title>Quest 24: Escorting Alice Pt. 2</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_24:_Escorting_Alice_Pt._2&amp;diff=57950"/>
		<updated>2018-04-22T23:57:36Z</updated>

		<summary type="html">&lt;p&gt;Jicama: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoQuestKHUX&lt;br /&gt;
|number=24&lt;br /&gt;
|nadesc=Escorting Alice Pt. 2&lt;br /&gt;
|jpdesc=Escort Alice to the Fork in the Road: 2&lt;br /&gt;
|kana=アリスをおかしな分岐路まで送り届けよう ２&lt;br /&gt;
|romaji=Arisu o Okashina Bunkiji made Okuritodokeyou: 2&lt;br /&gt;
|world=Wonderland&lt;br /&gt;
|room1=Fork in the Road&lt;br /&gt;
|room2=White Rabbit&#039;s House&lt;br /&gt;
|ap=4&lt;br /&gt;
|lvl=7&lt;br /&gt;
|raid=Trickmaster&lt;br /&gt;
|target=Trickmaster&lt;br /&gt;
|att=Magic&lt;br /&gt;
|naobj1=Complete within 5 turns&lt;br /&gt;
|naobjbonus1=Avatar Coin&lt;br /&gt;
|naobjbonus1qty=6&lt;br /&gt;
|naobj2=Complete without having to continue&lt;br /&gt;
|naobjbonus2=Avatar Coin&lt;br /&gt;
|naobjbonus2qty=4&lt;br /&gt;
|naobj3=Complete without having to continue&lt;br /&gt;
|naobjbonus3=Mythril Shard&lt;br /&gt;
|naobjbonus3qty=1&lt;br /&gt;
|jpobj1=Complete within 5 turns&lt;br /&gt;
|jpobjbonus1=Avatar Coin&lt;br /&gt;
|jpobjbonus1qty=5&lt;br /&gt;
|jpobj2=Complete without having to continue&lt;br /&gt;
|jpobjbonus2=Avatar Coin&lt;br /&gt;
|jpobjbonus2qty=5&lt;br /&gt;
|jpobj3=Complete without having to continue&lt;br /&gt;
|jpobjbonus3=Mythril Shard&lt;br /&gt;
|jpobjbonus3qty=1&lt;br /&gt;
|namedal=Louie 3★&lt;br /&gt;
|nakeyblade=Lady Luck&lt;br /&gt;
|jpmedal=Louie 3★&lt;br /&gt;
|jpkeyblade=Lady Luck&lt;br /&gt;
|strangeleaf=3&lt;br /&gt;
|forestmushrooms=2&lt;br /&gt;
|brokenbiscuit=1&lt;br /&gt;
|strangebulb=1&lt;br /&gt;
|proudlvl=211&lt;br /&gt;
|proudnaobj1=Defeat all enemies within 1 turn&lt;br /&gt;
|proudnaobjbonus1=Electrum Ore&lt;br /&gt;
|proudnaobj2=Use 2 or more special attacks&lt;br /&gt;
|proudnaobjbonus2=Avatar Coin&lt;br /&gt;
|proudnaobjbonus2qty=5&lt;br /&gt;
|proudnaobj3=Collect 1000 or more Lux&lt;br /&gt;
|proudnaobjbonus3=Dewey 6★&lt;br /&gt;
|proudjpobj1=Defeat all enemies within 1 turn&lt;br /&gt;
|proudjpobjbonus1=Electrum Ore&lt;br /&gt;
|proudjpobj2=Use 2 or more special attacks&lt;br /&gt;
|proudjpobjbonus2=Avatar Coin&lt;br /&gt;
|proudjpobjbonus2qty=5&lt;br /&gt;
|proudjpobj3=Collect 1000 or more Lux&lt;br /&gt;
|proudjpobjbonus3=Dewey 6★&lt;br /&gt;
|proudcon=Special attacks allowed only for Speed Medals.&lt;br /&gt;
|proudkey=Olympia&lt;br /&gt;
|archive=2.3.1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quest 24&#039;&#039;&#039; takes place in [[Wonderland]].&lt;br /&gt;
&lt;br /&gt;
==Story summary==&lt;br /&gt;
{{Player}} and Alice arrive at the White Rabbit&#039;s House, but find only Heartless. After defeating them, {{Player}} travels to the next world.&lt;br /&gt;
===Script===&lt;br /&gt;
;Before quest&lt;br /&gt;
*&#039;&#039;&#039;{{kh|Alice}}&#039;&#039;&#039;: &#039;&#039;&amp;quot;Thank you oh so much.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alice&#039;&#039;&#039;: &#039;&#039;&amp;quot;Perhaps he&#039;s gone this way.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alice&#039;&#039;&#039;: &#039;&#039;&amp;quot;I&#039;ll keep looking.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;During quest&lt;br /&gt;
*&#039;&#039;&#039;Alice&#039;&#039;&#039;: &#039;&#039;&amp;quot;Why, the White Rabbit has some peculiar-looking visitors.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After quest&lt;br /&gt;
*&#039;&#039;&#039;Alice&#039;&#039;&#039;: &#039;&#039;&amp;quot;He&#039;s not here either. Oh, where could he have gone?&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alice&#039;&#039;&#039;: &#039;&#039;&amp;quot;Well, now that his visitors have left, I can continue my search.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alice&#039;&#039;&#039;: &#039;&#039;&amp;quot;Thank you for all your help.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{kh|Chirithy}}&#039;&#039;&#039;: &#039;&#039;&amp;quot;Look at you!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chirithy&#039;&#039;&#039;: &#039;&#039;&amp;quot;It looks like things are taken care of around here, at least for now.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chirithy&#039;&#039;&#039;: &#039;&#039;&amp;quot;Let&#039;s see if there&#039;s anyone else who needs a hand.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[A new world has been unlocked: the desert kingdom of Agrabah.]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fork in the Road KHX.png|[[Fork in the Road]]&lt;br /&gt;
File:White Rabbit&#039;s House KHX.png|[[White Rabbit&#039;s House]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{EN-o}}&lt;br /&gt;
{{EN|Trickmaster|{{tar|Trickmaster|1}}|White Rabbit&#039;s House|Target enemy, drops [[Pence A]]}}&lt;br /&gt;
{{EN-c|1}}&lt;br /&gt;
&lt;br /&gt;
===Enemy types===&lt;br /&gt;
{{EG&lt;br /&gt;
|trickmaster=*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{{TC-o}}&lt;br /&gt;
{{TC|h2|Fork in the Road}}&lt;br /&gt;
{{TC|i3|White Rabbit&#039;s House}}&lt;br /&gt;
{{TC-c}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{UXQuests}}&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Quest_500:_Corridor_of_Darkness_Pt._10&amp;diff=54298</id>
		<title>Talk:Quest 500: Corridor of Darkness Pt. 10</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Quest_500:_Corridor_of_Darkness_Pt._10&amp;diff=54298"/>
		<updated>2018-02-07T21:36:46Z</updated>

		<summary type="html">&lt;p&gt;Jicama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proud Mode ==&lt;br /&gt;
The one-turn objective is very difficult.  I don&#039;t do enough damage with Olympia+30 and [[Kairi KH0.2 Ver]], [[Lock &amp;amp; Shock &amp;amp; Barrel]], [[Xion Final Form Ver]], [[Xion HD Ver]], [[Axel Art (EX)]].  It seems that [[Sephiroth (EX)]] is pretty necessary.  --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 13:02, 4 August 2017 (PDT)&lt;br /&gt;
&lt;br /&gt;
Update: Adding the pet slot made it a lot easier.  --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 10:31, 28 September 2017 (PDT)&lt;br /&gt;
&lt;br /&gt;
The objective to clear with no more than 2 medals requires&lt;br /&gt;
* Damage&lt;br /&gt;
* Healing&lt;br /&gt;
* Defense Boost skill&lt;br /&gt;
The two reverse medals with healing are [[Vexen B]] (Cura) and [[Young Xehanort]] (Curaga).  Young X also provides damage; either of them are good candidates for DB.  If you don&#039;t bring Vexen B, DBM100 is necessary; if you do bring Vexen B you can probably get away with a non-100% DB and just hope it procs on dispel rounds.&lt;br /&gt;
&lt;br /&gt;
For damage, you either need something that ignores defense or that does GDD.  Xion FF is good.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Vexen B]] at all, you can probably wear him down with [[Illustrated KH II Kairi]] and either [[Xion HD Ver]] or [[Lock &amp;amp; Shock &amp;amp; Barrel]], with DBM100 on either.  --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 13:02, 4 August 2017 (PDT)&lt;br /&gt;
&lt;br /&gt;
Auto battle mode makes GDD less necessary: on EN I had put my DB2Max on [[Lady Tremaine]], and successfully used that along with [[Vexen B]]; it took forever, but I didn&#039;t have to touch the phone. Fortunately, Darkside doesn&#039;t heal every time he uses the chest burst attack.  Of course, if you have [[Illustrated Xion (EX)]], this is pretty trivial.  --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 13:36, 7 February 2018 (PST)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=4%E2%98%85_Evolve_Medals&amp;diff=51326</id>
		<title>4★ Evolve Medals</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=4%E2%98%85_Evolve_Medals&amp;diff=51326"/>
		<updated>2017-11-09T18:20:32Z</updated>

		<summary type="html">&lt;p&gt;Jicama: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoQuestKHUX&lt;br /&gt;
|banner=[[File:Special - Evolve Medals 4-5 Stars banner KHUX.png|300px]]&lt;br /&gt;
|series=4★-5★ Evolve Medals&lt;br /&gt;
|nadesc=4★ Evolve Medals&lt;br /&gt;
|jpdesc=Common Evolution Medals: 4★&lt;br /&gt;
|kana=進化共通メダル ★★★★&lt;br /&gt;
|romaji=Shinka Kyoutsū Medaru: 4★&lt;br /&gt;
|next=5★ Evolve Medals&lt;br /&gt;
|world=Daybreak Town&lt;br /&gt;
|room1=Rooftop&lt;br /&gt;
|room2=Attic&lt;br /&gt;
|room3=Moogle Shop&lt;br /&gt;
|ap=27&lt;br /&gt;
|lvl=45&lt;br /&gt;
|raid=Guard Armor&lt;br /&gt;
|target=Poison Apple&lt;br /&gt;
|att=Magic&lt;br /&gt;
|naobj1=Defeat the target enemy within 1 turn&lt;br /&gt;
|naobjbonus1=Avatar Coin&lt;br /&gt;
|naobjbonus1qty=5&lt;br /&gt;
|naobj2=Complete without having to continue&lt;br /&gt;
|naobjbonus2=Avatar Coin&lt;br /&gt;
|naobjbonus2qty=5&lt;br /&gt;
|naobj3=Defeat High Wizard x 1&lt;br /&gt;
|naobjbonus3=Mythril Shard&lt;br /&gt;
|naobjbonus3qty=1&lt;br /&gt;
|jpobj1=Defeat the target enemy within 1 turn&lt;br /&gt;
|jpobjbonus1=Avatar Coin&lt;br /&gt;
|jpobjbonus1qty=5&lt;br /&gt;
|jpobj2=Complete without having to continue&lt;br /&gt;
|jpobjbonus2=Avatar Coin&lt;br /&gt;
|jpobjbonus2qty=5&lt;br /&gt;
|jpobj3=Defeat High Wizard x1&lt;br /&gt;
|jpobjbonus3=Mythril Shard&lt;br /&gt;
|jpobjbonus3qty=1&lt;br /&gt;
|najewel=30&lt;br /&gt;
|jpjewel=30&lt;br /&gt;
|ember=2&lt;br /&gt;
|brokenbiscuit=4&lt;br /&gt;
|teardrops=3&lt;br /&gt;
|ironore=1&lt;br /&gt;
|goldore=1&lt;br /&gt;
|silverore=1&lt;br /&gt;
|curativeflower=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4★ Evolve Medals&#039;&#039;&#039; in &#039;&#039;[[Kingdom Hearts Unchained χ]]&#039;&#039; is the first quest of the [[4★-5★ Evolve Medals]] series of Special Quests. In this quest, the Player can easily farm [[Yen Sid]] Medals.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rooftop KHX.png|[[Rooftop]]&lt;br /&gt;
File:Attic KHX.png|[[Attic]]&lt;br /&gt;
File:Moogle Shop KHX.png|[[Moogle Shop]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{EN-o}}&lt;br /&gt;
{{EN|Item Prize 1|{{e|Pretender|1}}|Rooftop|{{chance}}}}&lt;br /&gt;
{{EN|Blue Gummi Copter|{{e|Blue Gummi Copter|2}}|Rooftop|}}&lt;br /&gt;
{{EN|Blue Gummi Copter|{{e|Blue Gummi Copter|1}}&amp;lt;br&amp;gt;{{e|Red Gummi Copter|1}}&amp;lt;br&amp;gt;{{e|Yellow Gummi Copter|1}}|Rooftop|}}&lt;br /&gt;
{{EN|Bag O&#039; Coal|{{e|Bag O&#039; Coal|2}}&amp;lt;br&amp;gt;{{e|Blue Rhapsody|1}}|Rooftop|}}&lt;br /&gt;
{{EN|Wizard|{{e|Wizard|1}}|Rooftop|}}&lt;br /&gt;
{{EN|Violet Waltz|{{e|Violet Waltz|2}}&amp;lt;br&amp;gt;{{e|Possessor|2}}|Attic|}}&lt;br /&gt;
{{EN|Blue Gummi Copter|{{e|Blue Gummi Copter|1}}&amp;lt;br&amp;gt;{{e|Soldier|1}}|Attic|}}&lt;br /&gt;
{{EN|High Wizard|{{e|High Wizard|1}}|Attic|}}&lt;br /&gt;
{{EN|Prize Egg|{{e|Prize Egg|1|m}}|Moogle Shop|{{chance}}}}&lt;br /&gt;
{{EN|Bag O&#039; Coal|{{e|Bag O&#039; Coal|1}}&amp;lt;br&amp;gt;{{e|Bag O&#039; Jewels|1}}&amp;lt;br&amp;gt;{{e|Bag O&#039; Coins|1}}|Moogle Shop|}}&lt;br /&gt;
{{EN|Prize Egg|{{e|Prize Egg|1|m}}|Moogle Shop|{{chance}}}}&lt;br /&gt;
{{EN|Wizard|{{e|Wizard|1}}&amp;lt;br&amp;gt;{{e|Blue Rhapsody|1}}|Moogle Shop|}}&lt;br /&gt;
{{EN|Poison Apple|{{tar|Poison Apple|1}}|Moogle Shop|Target Enemy}}&lt;br /&gt;
{{EN-c|25}}&lt;br /&gt;
&lt;br /&gt;
===Enemy types===&lt;br /&gt;
{{EG&lt;br /&gt;
|pretender=*&lt;br /&gt;
|bluegummicopter=*&lt;br /&gt;
|redgummicopter=*&lt;br /&gt;
|yellowgummicopter=*&lt;br /&gt;
|soldier=*&lt;br /&gt;
|bluerhapsody=*&lt;br /&gt;
|violetwaltz=*&lt;br /&gt;
|possessor=*&lt;br /&gt;
|wizard=*&lt;br /&gt;
|highwizard=*&lt;br /&gt;
|prizeegg=*&lt;br /&gt;
|bagocoal=*&lt;br /&gt;
|bagojewels=*&lt;br /&gt;
|bagocoins=*&lt;br /&gt;
poisonapple=*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{{TC-o}}&lt;br /&gt;
{{TC|i1|Rooftop}}&lt;br /&gt;
{{TC|a1|Rooftop}}&lt;br /&gt;
{{TC|h1|Attic}}&lt;br /&gt;
{{TC|i3|Attic}}&lt;br /&gt;
{{TC|a1|Moogle Shop}}&lt;br /&gt;
{{TC-c}}&lt;br /&gt;
&lt;br /&gt;
==Quest walkthrough==&lt;br /&gt;
{{sec-stub}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{UXSpecialQuests}}&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Enraged_Arachnid&amp;diff=50788</id>
		<title>Talk:Enraged Arachnid</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Enraged_Arachnid&amp;diff=50788"/>
		<updated>2017-10-23T21:59:06Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Created page with &amp;quot;Running Quest 456 6 times pops one of these, which is surprisingly many since 5 times is 125 heartless.  --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Running [[Quest 456]] 6 times pops one of these, which is surprisingly many since 5 times is 125 heartless.  --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 14:59, 23 October 2017 (PDT)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Trickmaster&amp;diff=50772</id>
		<title>Talk:Trickmaster</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Trickmaster&amp;diff=50772"/>
		<updated>2017-10-23T20:24:50Z</updated>

		<summary type="html">&lt;p&gt;Jicama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;okay, sorry about that earlier, but i didnt know if i was able to make an account. I was wondering the best way to farm 5 star merrywether medals. I am trying to complete tier 29/999 in order to get second chance in the colesium. My entire party is relying on my because i am the only one that can do it. If someone could let me know as soon as possible that would be great&lt;br /&gt;
:Omega Trickmasters. Talk to [[User:Xabryn]], he&#039;s great at farming Omegas.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:35, 9 July 2016 (PDT)&lt;br /&gt;
I&#039;m actually not that good at summoning Omega Trickmasters, when I do summon one I use mission 222. Also I&#039;m not 100% sure but I do believe they only drop Merryweather 5* at level 5 so you&#039;ll have to summon quite a few of them--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 19:53, 9 July 2016 (PDT)&lt;br /&gt;
thanks so much for the response, and sorry for kinda being dumb about this but how would i talk to him? i just made account and was wondering where to go to talk to him...&lt;br /&gt;
nevermind, im pretty sure i asked him. thanks so much&lt;br /&gt;
&lt;br /&gt;
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407&lt;br /&gt;
I am conducting tests here. If anyone (Xabryn?) would like to help, it&#039;d be appreciated. Currently, the two known Prime Omega quests for Trickmaster are 240 and 249. They have great rates, and as a bonus, they&#039;re good about dropping EXP medals. Xabryn, can you give me input on your experience with 222? What is the Omega:regular rate?[[Special:Contributions/72.172.203.139|72.172.203.139]] 04:16, 12 July 2016 (PDT)&lt;br /&gt;
:When I first tried it took about 5 tries, after that it showed more often but I believe omega raids show more often the higher their level. While I&#039;m at it in mission 201 I summon 1/3 omega darkside, in mission 323 I summon more omega spiders than common at least 2/3. I have more trouble summoning trickmaster and guard armor so I&#039;d appreciate info on summoning those--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 06:04, 12 July 2016 (PDT)&lt;br /&gt;
&lt;br /&gt;
One [[Trickmaster]] will pop for every three runs of the 5* Merryweather quest; at least one of these can be the 4* quest instead.  This has better drops than most ways to farm Trickmaster for the [[Puppy]]. --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 13:24, 23 October 2017 (PDT)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Xaldin_B&amp;diff=47372</id>
		<title>Talk:Xaldin B</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Xaldin_B&amp;diff=47372"/>
		<updated>2017-08-07T05:53:33Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Created page with &amp;quot;What is its multiplier as a shared medal? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is its multiplier as a shared medal? --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 22:53, 6 August 2017 (PDT)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Quest_387:_A-maze-ing&amp;diff=44623</id>
		<title>Talk:Quest 387: A-maze-ing</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Quest_387:_A-maze-ing&amp;diff=44623"/>
		<updated>2017-05-29T21:06:22Z</updated>

		<summary type="html">&lt;p&gt;Jicama: /* Proud Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proud Mode==&lt;br /&gt;
&lt;br /&gt;
I can one-turn a copter group with MoG+26, Pongo (Triple EX, extra attack), CT Donald (100%, ABM, full Chip, extra attack), a swipe from Dragon (L100), Luxord B (100%, ABM, full Chip), Meowjesty (100%, ABM, full Chip), but it requires a lot of luck with ABM procs and Luxord crits.  So far I&#039;ve only been able to one-turn two out of the four copter groups.  --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 10:19, 5 May 2017 (PDT)&lt;br /&gt;
&lt;br /&gt;
After I got -60% aerial defense on Meowjesty I tried this again with the same setup, and beat it in one try.  --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 14:06, 29 May 2017 (PDT)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Quest_307:_Coliseum_Tournament:_Round_7&amp;diff=44586</id>
		<title>Talk:Quest 307: Coliseum Tournament: Round 7</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Quest_307:_Coliseum_Tournament:_Round_7&amp;diff=44586"/>
		<updated>2017-05-29T17:24:25Z</updated>

		<summary type="html">&lt;p&gt;Jicama: /* Proud Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proud Mode==&lt;br /&gt;
I completed the third objective with [[Cogsworth B]] and [[Xaldin B]] to clear the Plant, then [[Nova]] 392 on the target.  See also [http://luckykhuxguide.tumblr.com/post/155529788175/hi-salt-do-you-have-any-set-up-suggestions-for this writeup]. --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 10:24, 29 May 2017 (PDT)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Quest_440:_Reclaim_the_Castle:_Entrance_Hall_Pt._1&amp;diff=44572</id>
		<title>Talk:Quest 440: Reclaim the Castle: Entrance Hall Pt. 1</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Quest_440:_Reclaim_the_Castle:_Entrance_Hall_Pt._1&amp;diff=44572"/>
		<updated>2017-05-29T15:10:55Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Created page with &amp;quot;== Proud Mode ==  The tricky part here is defeating the Possessor + 2 bombs group; that takes 30 hits plus killing the Possessor.  Burst should take out the Possessor, then yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proud Mode ==&lt;br /&gt;
&lt;br /&gt;
The tricky part here is defeating the Possessor + 2 bombs group; that takes 30 hits plus killing the Possessor.  Burst should take out the Possessor, then you need Speed Random medals to make another 28 hits.  I have Pongo (1 hit), extra-attack Pongo (2 hits), no-dots Vanitas (11 hits), 100% HT Sora B (8 hits), and 81% Tron Donald &amp;amp; Goofy (6 hits), adding up to exactly 28.  Swiping the Pongos would make it 31.  I expect if you don&#039;t have the Tron HSC medal (or Lingering Will), a second guilted HT Sora B would do the trick. --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 08:10, 29 May 2017 (PDT)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_440&amp;diff=44571</id>
		<title>Quest 440</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_440&amp;diff=44571"/>
		<updated>2017-05-29T14:50:47Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 440 to Quest 440: Reclaim the Castle: Entrance Hall Pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 440: Reclaim the Castle: Entrance Hall Pt. 1]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Quest_425:_The_Foreteller%27s_Might&amp;diff=44244</id>
		<title>Talk:Quest 425: The Foreteller&#039;s Might</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Quest_425:_The_Foreteller%27s_Might&amp;diff=44244"/>
		<updated>2017-05-18T17:29:32Z</updated>

		<summary type="html">&lt;p&gt;Jicama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proud Mode==&lt;br /&gt;
It is generally agreed that to one-turn with two specials, you need [[Kairi KH0.2 Ver]] and a very strong upright speed attack medal, plus a very strong Nova.&lt;br /&gt;
&lt;br /&gt;
I did it with Missing Ache +26, Kairi.2 (SC2), iSoraB (150%, XL+APP), tieri (DBXL), Marluxia B (ABL), Lock/Stock/Barrel (SP2&amp;amp;L100); using the first two medal abilities plus Nova 357 brought her down to +4, and tapping through the rest of my medals brought her down low enough to end the fight, which seems to be about +0 (i.e. about 100k HP left).&lt;br /&gt;
&lt;br /&gt;
But there&#039;s no need to complete both the one-turn and the two-ability objectives in the same run; one-turning is much easier if I can use tieri&#039;s ability, and if you don&#039;t need to one-turn you can tap through a couple of turns (surviving with DBXL or SC2) to knock out a few HP bars, use your two abilities, and then tap some more.  --[[User:Jicama|Jicama]] ([[User talk:Jicama|talk]]) 10:19, 18 May 2017 (PDT)&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Quest_354:_A_Job_Never_Done_Pt._4&amp;diff=43682</id>
		<title>Talk:Quest 354: A Job Never Done Pt. 4</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Talk:Quest_354:_A_Job_Never_Done_Pt._4&amp;diff=43682"/>
		<updated>2017-05-04T20:29:44Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_549&amp;diff=40099</id>
		<title>Quest 549</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_549&amp;diff=40099"/>
		<updated>2017-02-10T02:59:02Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 549 to Quest 549: Inside the Clock Tower Pt. 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 549: Inside the Clock Tower Pt. 4]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_547&amp;diff=40089</id>
		<title>Quest 547</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_547&amp;diff=40089"/>
		<updated>2017-02-09T23:19:17Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 547 to Quest 547: Inside the Clock Tower Pt. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 547: Inside the Clock Tower Pt. 2]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_548&amp;diff=40087</id>
		<title>Quest 548</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_548&amp;diff=40087"/>
		<updated>2017-02-09T23:18:58Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 548 to Quest 548: Inside the Clock Tower Pt. 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 548: Inside the Clock Tower Pt. 3]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_546&amp;diff=40074</id>
		<title>Quest 546</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_546&amp;diff=40074"/>
		<updated>2017-02-09T21:16:44Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 546 to Quest 546: Inside the Clock Tower Pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 546: Inside the Clock Tower Pt. 1]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_545&amp;diff=40070</id>
		<title>Quest 545</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_545&amp;diff=40070"/>
		<updated>2017-02-09T19:24:19Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 545 to Quest 545: Chasing Ephemer Pt. 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 545: Chasing Ephemer Pt. 5]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_544&amp;diff=40067</id>
		<title>Quest 544</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_544&amp;diff=40067"/>
		<updated>2017-02-09T19:10:25Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 544 to Quest 544: Chasing Ephemer Pt. 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 544: Chasing Ephemer Pt. 4]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_543&amp;diff=40063</id>
		<title>Quest 543</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_543&amp;diff=40063"/>
		<updated>2017-02-09T18:54:35Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 543 to Quest 543: Chasing Ephemer Pt. 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 543: Chasing Ephemer Pt. 3]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_499&amp;diff=39810</id>
		<title>Quest 499</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_499&amp;diff=39810"/>
		<updated>2017-02-02T03:15:31Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 499 to Quest 499: Corridor of Darkness Pt. 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 499: Corridor of Darkness Pt. 9]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_527&amp;diff=39806</id>
		<title>Quest 527</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_527&amp;diff=39806"/>
		<updated>2017-02-02T02:31:17Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 527 to Quest 527: Mission: The Dark Forest Pt. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 527: Mission: The Dark Forest Pt. 2]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_526&amp;diff=39803</id>
		<title>Quest 526</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_526&amp;diff=39803"/>
		<updated>2017-02-02T02:24:45Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 526 to Quest 526: Mission: The Dark Forest Pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 526: Mission: The Dark Forest Pt. 1]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_483&amp;diff=39749</id>
		<title>Quest 483</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_483&amp;diff=39749"/>
		<updated>2017-02-01T22:37:35Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 483 to Quest 483: Heartless Havoc: Garden Maze Pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 483: Heartless Havoc: Garden Maze Pt. 1]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_482&amp;diff=39744</id>
		<title>Quest 482</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_482&amp;diff=39744"/>
		<updated>2017-02-01T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 482 to Quest 482: Heartless Havoc: Mine Pt. 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 482: Heartless Havoc: Mine Pt. 3]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_481&amp;diff=39741</id>
		<title>Quest 481</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_481&amp;diff=39741"/>
		<updated>2017-02-01T20:40:58Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 481 to Quest 481: Heartless Havoc: Mine Pt. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 481: Heartless Havoc: Mine Pt. 2]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_480&amp;diff=39738</id>
		<title>Quest 480</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_480&amp;diff=39738"/>
		<updated>2017-02-01T20:22:33Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 480 to Quest 480: Heartless Havoc: Mine Pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 480: Heartless Havoc: Mine Pt. 1]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_479&amp;diff=39734</id>
		<title>Quest 479</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_479&amp;diff=39734"/>
		<updated>2017-02-01T20:09:35Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 479 to Quest 479: Heartless Havoc: Path to the Mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 479: Heartless Havoc: Path to the Mine]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_470&amp;diff=39689</id>
		<title>Quest 470</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_470&amp;diff=39689"/>
		<updated>2017-02-01T16:02:45Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Redirected page to Quest 470: To the Beast&amp;#039;s Room Pt. 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 470: To the Beast&#039;s Room Pt. 3]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_471&amp;diff=39688</id>
		<title>Quest 471</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_471&amp;diff=39688"/>
		<updated>2017-02-01T16:01:52Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 471 to Quest 471: To the Beast&amp;#039;s Room Pt. 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 471: To the Beast&#039;s Room Pt. 4]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
	<entry>
		<id>https://www.khuxwiki.com/w/index.php?title=Quest_470:_To_the_Beast%27s_Room_pt._3&amp;diff=39686</id>
		<title>Quest 470: To the Beast&#039;s Room pt. 3</title>
		<link rel="alternate" type="text/html" href="https://www.khuxwiki.com/w/index.php?title=Quest_470:_To_the_Beast%27s_Room_pt._3&amp;diff=39686"/>
		<updated>2017-02-01T15:59:46Z</updated>

		<summary type="html">&lt;p&gt;Jicama: Jicama moved page Quest 470: To the Beast&amp;#039;s Room pt. 3 to Quest 470: To the Beast&amp;#039;s Room Pt. 3: This is the name the quest list links to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest 470: To the Beast&#039;s Room Pt. 3]]&lt;/div&gt;</summary>
		<author><name>Jicama</name></author>
	</entry>
</feed>