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		<id>https://www.khuxwiki.com/w/index.php?title=Talk:Proud_Mode&amp;diff=81063&amp;oldid=prev</id>
		<title>KrytenKoro at 21:34, 5 December 2019</title>
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		<updated>2019-12-05T21:34:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Why do we need the table? There&amp;#039;s not really anything informative about it in the assembly, other than the list of conditions that&amp;#039;s already above it--at best, I can think of that it shows the escalation of target levels, which I figure we could probably just describe as a math equation or sequence (see below). The objective rewards are more of a coherent pattern than the targets, conditions, or keyblades, honestly. Definitely the icons are more than is needed.&lt;br /&gt;
*1-40: LV=Q/20+209 (rounded up)&lt;br /&gt;
*41-100: LV=Q/30+209.67 (rounded up, w/ anomalies at 51, 53, 54, please check)&lt;br /&gt;
*101-330: LV=Q/40+210.5 (rounded up)&lt;br /&gt;
*331-340: LV 218 (please check)&lt;br /&gt;
*341-370: LV=Q/10+183 (rounded up)&lt;br /&gt;
*371-400: LV=Q/5+146 (rounded up)&lt;br /&gt;
*401-424: LV=Q/6+159.33 (rounded up)&lt;br /&gt;
*425-449: LV=Q/4+124.5 (rounded down)&lt;br /&gt;
*450: LV 236 (please check)&lt;br /&gt;
*451-474: LV=Q/3+87 (rounded down)&lt;br /&gt;
*475-500: LV=Q/2+8 (rounded down)&lt;br /&gt;
*501-525: LV=Q-242&lt;br /&gt;
*525-650: LV=2Q-767&lt;br /&gt;
*651-675: LV=3Q-1417&lt;br /&gt;
*676-700: LV=4Q-2092&lt;br /&gt;
*701-728: LV=5Q-2792&lt;br /&gt;
&lt;br /&gt;
(really, all that matters with these equations is the slope).[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:15, 4 December 2019 (PST)&lt;br /&gt;
:It was meant as a overview of the conditions and Keyblades of each quest. The target enemy is to show what attribute you want to focus on in the case of multi-color blades. I think the LV is the least useful stat in this case. {{User:TheSilentHero/Sig}} 09:33, 5 December 2019 (PST)&lt;br /&gt;
::Sure, but it&amp;#039;s the only thing that really works as a pattern -- something &amp;#039;&amp;#039;cohesive&amp;#039;&amp;#039; out of this data. Everything else is just a directory, and the reader is better served just by going to the appropriate story page (which will also give enemy placements, and ideally, strategy) -- for the same reason we don&amp;#039;t cover enemy placements on the main Enemy page, for example, we link to other pages which cover it better. If we didn&amp;#039;t have anywhere else to cover this data, a directory here would be fine, but as it is there&amp;#039;s not much being communicated but redundancy, so simply having the story quest template (perhaps with some moving marker showing where NA proud and NA story are currently up to).[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:32, 5 December 2019 (PST)&lt;/div&gt;</summary>
		<author><name>KrytenKoro</name></author>
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