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Should the enemy templates show the icons for the enemies in a mob? I know a lot of them are set, and originally I didn't think it was necessary, but being able to see a quick overview of the icons in a mission helps in selecting Keyblades.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:00, 12 May 2016 (PDT)
Should the enemy templates show the icons for the enemies in a mob? I know a lot of them are set, and originally I didn't think it was necessary, but being able to see a quick overview of the icons in a mission helps in selecting Keyblades.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:00, 12 May 2016 (PDT)


I think a better idea should be to show the icons for their attribute, since that's all that matters when fighting enemies. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 16:41, 12 May 2016 (PDT)Kikuhime
:I think a better idea should be to show the icons for their attribute, since that's all that matters when fighting enemies. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 16:41, 12 May 2016 (PDT)Kikuhime
:That's what I meant, sorry. I'll try to whip up a template soon.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:07, 12 May 2016 (PDT)
::That's what I meant, sorry. I'll try to whip up a template soon.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:07, 12 May 2016 (PDT)
::[[Template:E]]. Basically just wrap the enemy name in that template instead of the link brackets. For Darkballs, add a second argument for attribute.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:31, 12 May 2016 (PDT)
:::[[Template:E]]. Basically just wrap the enemy name in that template instead of the link brackets. For Darkballs, add a second argument for attribute.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:31, 12 May 2016 (PDT)
::::Your template is really simplistic, i like it alot, however, there's a big problem with it, as you can see here: [[File:Template_oddity.png]]
 
|-style="background:#AEC5E7;"
 
|[ [File:Bag O' Jewels KHX. png|30x30px]]
 
|3 { {e|Bag O' Jewels}}< br>1 { {e|Violet Waltz}}
 
|Back Garden
 
|
 
Then i took the < br> but it still looked odd.
That big space between the names is really odd looking, that's why i didn't apply it to the evolve missions yet, could you work out a way to not void like that? [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 23:16, 12 May 2016 (PDT)


==Objectives==
==Objectives==
I've noticed for the Special Missions you've been putting the objectives and rewards up for NA, but not the JP ones that were on Sadako's original versions of the articles. I'm also not sure that the objective rewards you're putting up are correct for NA, since in almost all cases it splits Avatar Coins into 6s and 4s, not 5s and 5s. Can you check this?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:07, 12 May 2016 (PDT)
I've noticed for the Special Missions you've been putting the objectives and rewards up for NA, but not the JP ones that were on Sadako's original versions of the articles. I'm also not sure that the objective rewards you're putting up are correct for NA, since in almost all cases it splits Avatar Coins into 6s and 4s, not 5s and 5s. Can you check this?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:07, 12 May 2016 (PDT)


I didn't put the JP ones because i can't confirm the objectives, if you want, add the JP rewards yourself, since i am trying to do some other articles and compiling information right now.[[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 18:12, 12 May 2016 (PDT)Kikuhime
:I didn't put the JP ones because i can't confirm the objectives, if you want, add the JP rewards yourself, since i am trying to do some other articles and compiling information right now.[[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 18:12, 12 May 2016 (PDT)Kikuhime