Raid Boss: Difference between revisions

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If the Raid Boss is defeated while you are attacking, that damage will not be included in the damage total when deciding the MVP.-->
If the Raid Boss is defeated while you are attacking, that damage will not be included in the damage total when deciding the MVP.-->
'''Raid Bosses''' are unusually powerful Heartless which are encountered after killing approximately 70-75 Heartless. Raid bosses only last 10 minutes before disappearing, and cost zero AP to fight the first time. The Raid Boss spawned depends on which mission you last completed.
'''Raid Bosses''' are unusually powerful Heartless which are encountered after killing approximately 68-75 Heartless. Raid bosses only last 10 minutes before disappearing and cost zero AP to fight the first time. The Raid Boss spawned depends on which mission you last completed.


*[[Behemoth]]
*[[Behemoth]]
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Raid Bosses all have at least one weak point which can be targeted; defeating one of these weak points delays the enemy's turn by one round. Defeating all of the enemy's weak points prior to defeating the Raid Boss grants you the All Points Defeated reward. Raid Bosses have from one to five weak points.
Raid Bosses all have at least one weak point which can be targeted; defeating one of these weak points delays the enemy's turn by one round. Defeating all of the enemy's weak points prior to defeating the Raid Boss grants you the All Points Defeated reward. Raid Bosses have from one to five weak points.


If you fail to defeat the raid boss you have spawned, you may pay 10 AP to try to finish it off. Alternatively, party members can pay 10 AP to assist you for a chance at the similar rewards. Weak points will remain defeated for 3 minutes, during which the boss will begin the rematch stunned for the appropriate number of turns. When the stun wears off, defeated weak points will be revived with partial HP.
If you fail to defeat the Raid Boss you have spawned, you may pay 10 AP to try to finish it off. Party members can also pay 10 AP to assist you for a chance at the shared rewards. Weak points will remain defeated for 3 minutes, during which the boss will begin the rematch stunned for the appropriate number of turns. When the stun wears off, defeated weak points will be revived with partial HP.


Rewards are granted based on the Raid Boss level, which Raid Boss you are facing, and meeting certain criteria.
Rewards are granted based on the Raid Boss level, which Raid Boss you are facing, and meeting certain criteria.
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=== Omega Raid Bosses ===
=== Omega Raid Bosses ===
Omega raid bosses are rare versions of each Raid Boss. They are more powerful and grant greater rewards, but follow all the same rules as normal Raid Bosses except that they have a twenty minute timer instead. Sometimes their weak point will have different attributes. They are noticeably different visually, displaying an alternate color scheme compared to their lesser forms.
Omega Raid Bosses are rare versions of each Raid Boss. They are more powerful and grant greater rewards, but follow all the same rules as normal Raid Bosses except that they have a twenty minute timer instead. Sometimes, their weak point will have different attributes. They are noticeably different visually, displaying an alternate color scheme compared to their lesser forms.


Much like their lesser counterparts, Omega raid bosses also have their own individual levels and increase in level as you defeat them.
Much like their lesser counterparts, Omega Raid Bosses also have their own individual levels and increase in level as you defeat them.


== Gallery ==
== Gallery ==