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File talk:Path to the Chateau KHX.png

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Revision as of 06:12, 11 March 2020 by KrytenKoro (talk | contribs)
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This is the same as https://roboloid.github.io/khux/images/map/Castle_of_Dreams_0012_00.png, right?KrytenKoro (talk) 07:06, 10 March 2020 (PDT)

From my observation:
  1. is the linked image (with castle view), but the water is covered by bushes in the foreground.
  2. is the linked image, but there's a mountain instead of the castle. Water is visible.
  3. is just the straight road, with views on buildings in the distance. And trees in the foreground.
  4. is just the straight road, but the it only shows more trees in the background (like the one that is currently uploaded to 2). And trees in the foreground.
  5. is similar to 2, but there's a bush on the road (as seen in the preview), and a tree in the foreground blocks the gap in the trees to the right.

So it seems the file currently uploaded to 2 isn't used in full at all. And all of them require some extra modifications. TheSilentHero 11:11, 10 March 2020 (PDT)

Aren't the foregrounds unable to be ripped as maps like this? That's why they disappear during battle, right? So we have to focus on background details.KrytenKoro (talk) 11:31, 10 March 2020 (PDT)
The files contain the foreground images, as well as the different backgrounds. I guess Robo didn't feel the need to add them. TheSilentHero 11:38, 10 March 2020 (PDT)
What I mean is, my understanding is that the foregrounds are not the same size as the backgrounds (to create a stereoscopic effect), so you can't simply overlay them -- maybe you could stretch them or something, but that'd be messy. That's why all of our map images lack foregrounds.KrytenKoro (talk) 13:00, 10 March 2020 (PDT)
That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --ShardofTruth (talk) 13:30, 10 March 2020 (PDT)
Oh, I'm behind the times then. So then the foregrounds and backgrounds were already stretched to fit on those?KrytenKoro (talk) 13:35, 10 March 2020 (PDT)
For the original KHX maps: yes, for the new KHUX maps: mostly no. That's because it was often complicated enough to puzzle the main map together without addressing additional layers like the foreground and lighting/fog etc. Now that everything is there we can correct these maps or at least use a fixed perspective like for the KHX maps.
Still, what should we do with the Path to the Chateau/Castle maps? Cut them like in the game or keep them as one big map? --15:05, 10 March 2020 (PDT)
I say cut them like in the game. TheSilentHero 15:28, 10 March 2020 (PDT)
I would keep them, as it's still using the same layout, just limiting the player's movement to a smaller area -- as with the Bazaar upper level.KrytenKoro (talk) 06:12, 11 March 2020 (PDT)