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Pet System

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Revision as of 11:12, 3 October 2017 by TheSilentHero (talk | contribs) (Created page with "The '''Pet System''' is a gameplay mechanic introduced in {{KHUX}} Version 2.3.1. It allows the user to bring a pet with them into a quest, and use it as a 6th Medal slot. ==...")
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The Pet System is a gameplay mechanic introduced in Kingdom Hearts Unchained χ / Union χ Version 2.3.1. It allows the user to bring a pet with them into a quest, and use it as a 6th Medal slot.

Mechanics

Players can name their pet and customize their appearance with special Avatar Parts.

Pets can be leveled up by equipping them with Medals. Medals have a certain number of points, and when reaching enough points, the pet will grow in rank, increasing the multiplier on the Medal slot, as well as learning "Tricks". Medals that are equipped unto the pet are not deleted and can be changed at any time. Medals can be equipped unto the pet even if they are already equipped in a Keyblade.

Having a pet gives the player access to a 6th Medal slot, called "Spirit". This slot doesn't have an attribute associated with it, and the multiplier increases by raising the pet's rank.

Stats

Slot Multiplier

Pet Rank Multiplier Points needed
for next rank
Rank 1 x1.00 108
Rank 2 x2.40 36
Rank 3 x2.50 18

Medal Points

The amount of points a Medal is worth is determined by its Special Attack Bonus Level and whether it has any traits.

SAB Level Points (No trait) Points (1+ Trait)
Special Attack Bonus Level 1 KHUX.pngSpecial Attack Bonus Level 2 KHUX.pngSpecial Attack Bonus Level 3 KHUX.png 15 18
Special Attack Bonus Level 4 KHUX.pngSpecial Attack Bonus Level 5 KHUX.pngSpecial Attack Bonus Level 6 KHUX.png 20 24

However, certain Medals are an exception to this rule.

Medal Points (No trait) Points (1+ Trait)
KH 0.2 Kairi 6★ KHUX.pngChernabog 6★ KHUX.pngHD Xion 6★ KHUX.png 15 18

Tricks

Tricks are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.

Name Details Conditions Unlocked
Steal I Obtains dropped items x 2. Has a 50% trigger rate when enemies drop an item. 1 charge per battle. Rank 2
Blast I Deals 10,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle. Rank 3