Quest 314: Who's a Good Boy?

The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
« Quest 314
Who's a Good Boy?
Let's Defeat Cerberus Sent by Hades!
»

Maps: Cave of the Dead: Inner Chamber
Kana ハデスが差し向けてきたケルベロスを倒そう!
Rōmaji Hadesu ga Sashimukete kita Keruberosu o Taosou!
AP Level Raid Boss
18 103 Savage Spider
Target
Power AttributeCerberus
EN Objectives
Defeat the target enemy within 2 turns 6 Avatar Coin
Defeat the target enemy within 2 turns "Cerberus" Title
Complete without having to continue 1 Mythril Shard
JP Objectives
Defeat the target enemy within 2 turns 5 Avatar Coin
Defeat the target enemy within 2 turns "ケルベロス" Title
Complete without having to continue 1 Mythril Shard
EN Quest Rewards Materials
None 2 Copper Ore
2 Iron Ore
1 Silver Ore
1 Gold Ore
3 Netherstone
2 Netherflame
JP Quest Rewards
None
« Quest 314
Who's a Good Boy?
Let's Defeat Cerberus Sent by Hades!
»

Maps: Cave of the Dead: Inner Chamber
Kana ハデスが差し向けてきたケルベロスを倒そう!
Rōmaji Hadesu ga Sashimukete kita Keruberosu o Taosou!
AP Level Raid Boss
10 219 Savage Spider
Target Keyblade
Power AttributeCerberus Stroke of Midnight
Condition
Only single-target special attacks allowed.
EN Objectives
Defeat all enemies within 1 turn 1 Magic Mirror 6★
Use 5 or more special attacks 5 Avatar Coin
Equip only Magic Medals 1 Magic Mirror 6★
JP Objectives
Defeat all enemies within 1 turn 1 Magic Mirror 6★
Use 5 or more special attacks 5 Avatar Coin
Equip only Magic Medals 1 Magic Mirror 6★
EN Quest Rewards Materials
None 2 Copper Ore
2 Iron Ore
1 Silver Ore
1 Gold Ore
3 Netherstone
2 Netherflame
JP Quest Rewards
None

Quest 314 takes place in Olympus Coliseum.

Story summary

The Player encounters Hades, who summons Cerberus. After Cerberus's defeat, Hades offers to mentor The Player, who accepts. As a test, The Player has to reach Hades' Chamber.

Script

Before quest
The Player encounters Hades.

  Sheesh!
After all the trouble I go through to bring a champion here,
he has the gall to refuse my generous offer.
-

  When I get my hands on Mr. "I'm So Aloof,"
I swear I'll—!
-
Hades walks past The Player.

  Wait a second.
I don't remember inviting quests.
-
Hades walks up to The Player.

  You! What do you think you're doing here?
-

  Know what? I don't care.
-
Hades snaps his fingers, and Cerberus comes running to The Player, snarling.

  I'm done playing nice.
Cerberus!
It's dinner time!
-

  Bon appétit!
-
Hades disappears, and The Player readies their Keyblade.

  I'll be watching from the best seat in the house.
-
After quest
Defeated, Cerberus falls down, then runs away. Hades reappears.

  That's right, run!
Tomorrow, I'm getting a real guard dog!
One with four heads, who breathes fire!
-

  Why is everyone against me today!?
-
Hades turns red in anger.

  I swear, I haven't had this much trouble
since the ferryman went on strike.
-
Hades calms down.

  No. No. I'm cool. I can fix this.
I just have to think... Think!
-

  Eureka! I am a genius!
All I gotta do is talk some sense into this kid...
-
Hades walks toward The Player.

  Hey, my friend. My buddy. My chum.
Who woulda though you'd defeat Cerberus?
Trust me, nobody woulda taken that bet.
-

  But hey, you know what they say?
-

  Don't judge a scroll by its roll.
-
Hades places his hand on The Player's shoulder.

  Now I'm thinkin' you wanna be stronger, right?
Well I know just the guy to help you.
Me!
-

  Come on, don't be shy.
-

  This is a once-in-a-lifetime opportunity!
-

  You'll be mentored by the one and only lord of the dead. Waddaya say, pal?
-
The Player nods.

  Great, it's a deal!
-
Hades slaps The Player on the back.

  Well, long story short,
darkness is the only real power in the world.
-

  "Why?" you ask.
-

  Because everything was born from darkness. So if you can control the darkness, you can control everything.
-

  Take it from me, the expert on all things dark and deadly.
-

  Oh! Almost forgot.
I need proof that you can handle the darkness in the Underworld.
You know, like a little test.
-
Hades thinks.

  I got it.
-
Hades points behind The Player. The Player turns to look.

  Your first job as my underling
is to get to my office. Alive.
-
Hades disappears.

  Little advice:
don't keep me waiting.
-
The Player starts walking, but Chirithy appears.

  So you're really going...
-
The Player turns to Chirithy.

  Remember where you are: the Underworld.
-

  Wielding darkness may be the shortcut to power,
but you might not be able to turn back
once you head down that road...
-

  But in the end...
what you do is up to you.
-
Chirithy jumps and turns the other way.

  I'm here to watch over you.
That's all.
-
Chirithy disappears.
Traverse the Valley of the Dead and head to Hades' Chamber.

Maps

Enemies

Icon Enemies Locations Notes
 
 1 Bad Dog Cave of the Dead: Inner Chamber
 
 3 Bad Dogs Cave of the Dead: Inner Chamber
 
 1 Great Pretender Cave of the Dead: Inner Chamber Has a chance of appearing
 
  Cerberus Cave of the Dead: Inner Chamber Target Enemy
Total Number of Enemies: 6


Enemy types

Gallery

Treasures

Icon Items found Locations Notes
 
Attack Prize Cave of the Dead: Entrance Near the entrance

Quest walkthrough

Cerberus stars off the battle with +2 STR. Therefore, it is highly recommended you have Alice for this fight, either on your own Keyblade or as your friend Medal. Alice will be able to remove Cerberus's buffs, which will allow you to survive the next turn. If you or none of your friends have Alice, a medal that raises your defense, like Dr. Jumba Jookiba, will help immensely to survive the first turn.

The Poison skill will also help immensely in this battle, so equipping a Magic Medal that has it will help. Vivi, DiZ, KH II Aerith, or medals that raise your Magic strength are a must as well. As well as powerful Magic Medals, like a 6★ max Special Attack Bonus Yuna, or a 6★ HD Aqua.

KH CoM Naminé is also extremely helpful, because she copies buffs. Since Cerberus starts with +2 STR, using her in addition to Vivi or the like will grant you +3 STR, greatly increasing your attack on the first turn.