Talk:Raid Boss: Difference between revisions

2,106 bytes added ,  20:29, 23 June 2016
no edit summary
No edit summary
Line 15: Line 15:
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)


On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''
Anonymous user