Status effect: Difference between revisions
→Buffs & Debuffs: [Version 3.1.0] - Max (De)Buffs, to +/-15; Raised TOC to the top.
(→Buffs & Debuffs: [Version 3.1.0] - Max (De)Buffs, to +/-15; Raised TOC to the top.) |
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'''Status effects''' are a gameplay | __TOC__ | ||
'''Status effects''' are a gameplay mechanism in {{KHUX}}. Status effects can be divided in three groups: Status ailments, Buffs, and Debuffs. | |||
==Status Ailments== | ==Status Ailments== | ||
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==Buffs== | ==Buffs== | ||
Buffs are positive status effects that raise strength and defense. All Buffs | Buffs are positive status effects that raise strength and defense. All Buffs could be stacked to a maximum of +7, but could be exceeded by the Pet Tricks - P/S/M Attack Boost I, by 1 value higher; and as of version 3.1.0, the maximum has been raised to +15 (+16, with Pet Tricks). Buffs can be removed by using a Medal with [[Dispel]], Overwrite, or a similar Special Attack. Some enemy attacks can also dispel buffs. If the target is already afflicted with a debuff, the buff of the same type will lower the debuff, or remove it. | ||
===Strength Boost=== | ===Strength Boost=== | ||
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==Debuffs== | ==Debuffs== | ||
Debuffs are negative status effects that lower strength and defense. All Debuffs | Debuffs are negative status effects that lower strength and defense. All Debuffs could be stacked to a maximum of -7, but as of version 3.1.0, the maximum has been lowered to -15. Debuffs can be removed by using a Medal with [[Dispel]], Overwrite, or a similar Special Attack. Some enemy attacks can also dispel debuffs. If the target is already afflicted with a buff, the debuff of the same type will lower the buff, or remove it. | ||
===Strength Sap=== | ===Strength Sap=== |