File talk:Path to the Chateau KHX.png
This is the same as https://roboloid.github.io/khux/images/map/Castle_of_Dreams_0012_00.png, right?KrytenKoro (talk) 07:06, 10 March 2020 (PDT)
- From my observation:
- is the linked image (with castle view), but the water is covered by bushes in the foreground.
- is the linked image, but there's a mountain instead of the castle. Water is visible.
- is just the straight road, with views on buildings in the distance. And trees in the foreground.
- is just the straight road, but the it only shows more trees in the background (like the one that is currently uploaded to 2). And trees in the foreground.
- is similar to 2, but there's a bush on the road (as seen in the preview), and a tree in the foreground blocks the gap in the trees to the right.
So it seems the file currently uploaded to 2 isn't used in full at all. And all of them require some extra modifications. TheSilentHero 11:11, 10 March 2020 (PDT)
- Aren't the foregrounds unable to be ripped as maps like this? That's why they disappear during battle, right? So we have to focus on background details.KrytenKoro (talk) 11:31, 10 March 2020 (PDT)
- The files contain the foreground images, as well as the different backgrounds. I guess Robo didn't feel the need to add them. TheSilentHero 11:38, 10 March 2020 (PDT)
- What I mean is, my understanding is that the foregrounds are not the same size as the backgrounds (to create a stereoscopic effect), so you can't simply overlay them -- maybe you could stretch them or something, but that'd be messy. That's why all of our map images lack foregrounds.KrytenKoro (talk) 13:00, 10 March 2020 (PDT)
- That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --ShardofTruth (talk) 13:30, 10 March 2020 (PDT)
- Oh, I'm behind the times then. So then the foregrounds and backgrounds were already stretched to fit on those?KrytenKoro (talk) 13:35, 10 March 2020 (PDT)
- That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --ShardofTruth (talk) 13:30, 10 March 2020 (PDT)
- What I mean is, my understanding is that the foregrounds are not the same size as the backgrounds (to create a stereoscopic effect), so you can't simply overlay them -- maybe you could stretch them or something, but that'd be messy. That's why all of our map images lack foregrounds.KrytenKoro (talk) 13:00, 10 March 2020 (PDT)
- The files contain the foreground images, as well as the different backgrounds. I guess Robo didn't feel the need to add them. TheSilentHero 11:38, 10 March 2020 (PDT)
- Aren't the foregrounds unable to be ripped as maps like this? That's why they disappear during battle, right? So we have to focus on background details.KrytenKoro (talk) 11:31, 10 March 2020 (PDT)