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!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Inactive
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Inactive
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Active
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Active
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Damage Increase
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="100"|Damage Increase
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| '''1''' || [[File:Special Attack Bonus Level 1 (Inactive) KHUX.png|50x50px]] || [[File:Special Attack Bonus Level 1 KHUX.png|50x50px]]|| 10-25%
| '''1''' || [[File:Special Attack Bonus Level 1 (Inactive) KHUX.png|50x50px]] || [[File:Special Attack Bonus Level 1 KHUX.png|50x50px]]|| 10-25%

Revision as of 07:02, 13 May 2016

Medals are character-based objects holding skills and abilities you can utilize in Unchained X.

Attack Medals are equipped to your Keyblade deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.

Support Medals are used to improve your Attack Medals, either by leveling up, evolving, or adding passive skills.

Special Attacks

Special Attack Bonus

Special Attack Bonus (ギルト Giruto?, Guilt) is a trait found on 6★ Medals which have been strengthened with the Power Bangle, which is obtained in Mission 200 (NA ver.) or Mission 350 (JP ver.). The Power Bangle can be used when a 6★ Medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.

Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the Medal with Mickey and Brooms or an additional copy of that 6★ Medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common Medals will have Level 1 Guilt, Rare Medals will have Level 2, and Premium Medals will have either Level 3 or 4.

Level Inactive Active Damage Increase
1 10-25%
2 20-50%
3 40-100%
4 60-130%

Skills

Skill Max LV Max Trigger Rate Description
Attack Boost I 10 47% Deals 1.2 times more damage. Triggered when unleashing normal single-target attacks, normal group attacks, and special attacks.
Attack Boost II 15 51% Deals 1.4 times more damage. Triggered when unleashing normal single-target attacks, normal group attacks, and special attacks.
Defense Boost I 10 34% Cuts enemy damage by 1/2. Triggered when attacked.
Attack Boost All I Increases strength. Triggered when unleashing normal normal group attacks.
Sleep 10 44% Puts the enemy to sleep. Triggered when unleashing normal single-target attacks.
Poison 10 44% Poisons the enemy. Triggered when unleashing normal single-target attacks.
Paralysis 10 44% Paralyzes the enemy. Triggered when unleashing normal single-target attacks.
Attack Prize Plus Increases attack prizes dropped by enemies. Triggered when unleashing normal single-target attacks, normal group attacks, and special attacks.
Lux Plus Increases Lux collected from enemies. Triggered when unleashing normal single-target attacks, normal group attacks, and special attacks.
Second Chance Allows the player to survive a single fatal blow with 1 HP, provided they have more than 1 HP left.

NA Medal Sets

JP Medal Sets