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{{nihongo|'''Special Attack Bonus'''|ギルト|Giruto|Guilt}} is a trait found on 6★ Medals which have been strengthened with the [[Power Bangle]], which is obtained in [[Mission 200]] (NA ver.) or [[Mission 350]] (JP ver.). The Power Bangle can be used when a 6★ Medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.
{{nihongo|'''Special Attack Bonus'''|ギルト|Giruto|Guilt}} is a trait found on 6★ Medals which have been strengthened with the [[Power Bangle]], which is obtained in [[Mission 200]] (NA ver.) or [[Mission 350]] (JP ver.). The Power Bangle can be used when a 6★ Medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.


Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the Medal with [[Mickey and Brooms]] or an additional copy of that 6★ Medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common Medals will have Level 1 Guilt, Rare Medals will have Level 2, and Premium Medals will have either Level 3 or 4.
Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the Medal with [[Mickey and Brooms]] or an additional copy of that 6★ Medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. [[Common]] Medals will have Level 1 Guilt, [[Rare]] Medals will have Level 2, and Premium Medals will have either Level 3 or 4.


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Revision as of 19:24, 2 June 2016

Medals are character-based objects holding skills and abilities you can utilize in Unchained X.

Attack Medals are equipped to your Keyblade deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.

Support Medals are used to improve your Attack Medals, either by leveling up, evolving, or adding passive skills.

Special Attacks

Special Attack Bonus

Special Attack Bonus (ギルト Giruto?, Guilt) is a trait found on 6★ Medals which have been strengthened with the Power Bangle, which is obtained in Mission 200 (NA ver.) or Mission 350 (JP ver.). The Power Bangle can be used when a 6★ Medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.

Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the Medal with Mickey and Brooms or an additional copy of that 6★ Medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common Medals will have Level 1 Guilt, Rare Medals will have Level 2, and Premium Medals will have either Level 3 or 4.

Level Inactive Active Damage Increase
1 10-25%
2 20-50%
3 40-100%
4 60-130%

Skills

Skill Max Description
LV Trigger Rate
Attack Boost I (アタックアップS
Attakku Appu S
?, lit. "Attack Up S")
10 47% Deals 1.2 times more damage.
Triggered when unleashing any attack.
Attack Boost II (アタックアップM
Attakku Appu M
?, lit. "Attack Up M")
15 51% Deals 1.4 times more damage.
Triggered when unleashing any attack.
Attack Boost III (アタックアップL
Attakku Appu L
?, lit. "Attack Up L")
20 54% Deals 1.6 times more damage.
Triggered when unleashing any attack.
Defense Boost I (ガードアップS
Gādo Appu S
?, lit. "Guard Up S")
10 34% Cuts enemy damage by 1/2.
Triggered when attacked.
Defense Boost II (ガードアップM
Gādo Appu M
?, lit. "Guard Up M")
15 37% Cuts enemy damage by 2/3.
Triggered when attacked.
Attack Boost All I (アタックアップホールS
Attakku Appu Hōru S
?, lit. "Attack Up Whole S")
10 67% Deals 1.2 times more damage.
Triggered when unleashing normal normal group attacks.
Attack Boost All II (アタックアップホールM
Attakku Appu Hōru M
?, lit. "Attack Up Whole M")
15 71% Deals 1.4 times more damage.
Triggered when unleashing normal normal group attacks.
Sleep (スリプル
Suripuru
?, lit. "Sleepel")
10 44% Puts the enemy to sleep.
Triggered when unleashing normal single-target attacks.
Poison (ポイゾン
Poizon
?)
10 44% Poisons the enemy.
Triggered when unleashing normal single-target attacks.
Paralysis (パラライズ
Pararaizu
?, lit. "Paralyze")
10 44% Paralyzes the enemy.
Triggered when unleashing normal single-target attacks.
Attack Prize Plus (アビリティプライズアップ
Abiriti Puraizu Appu
?, lit. "Ability Prize Up")
15 42% Increases attack prizes dropped by enemies.
Triggered when unleashing any attack.
Lux Plus (LUXアップ
LUX Appu
?, lit. "LUX Up")
15 42% Increases Lux collected from enemies.
Triggered when unleashing any attack.
LUX & Attack Up M (LUX&アタックアップM
LUX & Atakku Appu M
?)
20 51% Increases Lux collected from enemies and deals 1.4 times more damage.
Triggered when unleashing any attack.
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Live")
15 32% Allows the player to survive a single fatal blow with 1 HP, provided they have more than 1 HP left.
Triggered when defeated.

NA Medal Sets

JP Medal Sets