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Skill: Difference between revisions

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Attack Boost I (Japanese: '''アタックアップS''' Attack Up S) boosts damage by x1.2. It activates randomly when the medal is used, with a maximum activation chance of 47%.
Attack Boost I (Japanese: '''アタックアップS''' Attack Up S) boosts damage by x1.2. It activates randomly when the medal is used, with a maximum activation chance of 47%.


==Attack Up M==
==Attack Boost II==
[[File:Attack_Up_M.png|thumb|Attack Up M]]
[[File:Attack_Up_M.png|thumb|Attack Up M]]
Attack Up M (Japanese: '''アタックアップM''') boosts damage by x1.4. It activates randomly when the medal is used, with a maximum activation chance of 51%.
Attack Boost II (Japanese: '''アタックアップM''' Attack Up M) boosts damage by x1.4. It activates randomly when the medal is used, with a maximum activation chance of 51%.


==Attack Up L==
==Attack Boost III==
[[File:Attack_Up_L.png|thumb|Attack Up L]]
[[File:Attack_Up_L.png|thumb|Attack Up L]]
Attack Up L (Japanese: '''アタックアップL''') boosts damage by x1.6. It activates randomly when the medal is used, with a maximum activation chance of 54%.
Attack Boost III (Japanese: '''アタックアップL''' Attack Up L) boosts damage by x1.6. It activates randomly when the medal is used, with a maximum activation chance of 54%.


==Attack Up All S==
==Attack Up All S==
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Defense Boost I (Japanese: '''ガードアップS''' Guard Up S) reduces damage to 1/2. It activates randomly when the player takes damage, with a maximum activation chance of 34%.
Defense Boost I (Japanese: '''ガードアップS''' Guard Up S) reduces damage to 1/2. It activates randomly when the player takes damage, with a maximum activation chance of 34%.


==Guard Up M==
==Defense Boost II==
[[File:Guard_Up_M.png|thumb|Guard Up M]]
[[File:Guard_Up_M.png|thumb|Guard Up M]]
Guard Up M (Japanese: '''ガードアップM''') reduces damage to 1/3. It activates randomly when the player takes damage, with a maximum activation chance of 37%
Defense Boost II (Japanese: '''ガードアップM''' Guard Up M) reduces damage to 1/3. It activates randomly when the player takes damage, with a maximum activation chance of 37%


==Lux Up==
==Lux Up==

Revision as of 18:19, 13 April 2016

Skills are special passive abilities that sometimes appear on medals drawn from Rare and Premium draws, or which are added to medals by melding with a Scrooge medal. Skills have a chance of activating when a medal is used, or when a special condition is met.

Skills can be transferred from one medal to another through melding. A medal with a skills has a 20% chance of transferring if it is in the first melding slot. If the skill is at it's maximum level, then the chance of transfer improves to 100%.

Ability Prize Up

File:Ability Prize Up.png
Ability Prize Up

Ability Prize Up (Japanese: アビリティプライズアップ) increases the drop rate of Ability orbs when attacking enemies. It activates randomly when the medal is used, with a maximum activation chance of 42%.

Attack Boost I

File:Attack Up S.png
Attack Up S

Attack Boost I (Japanese: アタックアップS Attack Up S) boosts damage by x1.2. It activates randomly when the medal is used, with a maximum activation chance of 47%.

Attack Boost II

File:Attack Up M.png
Attack Up M

Attack Boost II (Japanese: アタックアップM Attack Up M) boosts damage by x1.4. It activates randomly when the medal is used, with a maximum activation chance of 51%.

Attack Boost III

File:Attack Up L.png
Attack Up L

Attack Boost III (Japanese: アタックアップL Attack Up L) boosts damage by x1.6. It activates randomly when the medal is used, with a maximum activation chance of 54%.

Attack Up All S

File:Attack Up Whole S.png
Attack Up All S

Attack Up All S (Japanese: アタックアップホールS) boosts damage by x1.2. It activates randomly when the medal is used as an area (slash) attack, with a maximum activation chance of 67%.

Attack Up All M

File:Attack Up Whole M.png
Attack Up All M

Attack Up All M (Japanese: アタックアップホールM) boosts damage by x1.4. It activates randomly when the medal is used as an area (slash) attack, with a maximum activation chance of 71%.

Defense Boost I

File:Guard Up S.png
Guard Up S

Defense Boost I (Japanese: ガードアップS Guard Up S) reduces damage to 1/2. It activates randomly when the player takes damage, with a maximum activation chance of 34%.

Defense Boost II

File:Guard Up M.png
Guard Up M

Defense Boost II (Japanese: ガードアップM Guard Up M) reduces damage to 1/3. It activates randomly when the player takes damage, with a maximum activation chance of 37%

Lux Up

File:Lux Up.png
Lux Up

Lux Up (Japanese: Luxアップ) increases the Lux earned when attacking enemies. It activates randomly when the medal is used, with a maximum activation chance of 42%.

Lux & Attack Up M

File:Lux & Attack Up M.png
Lux & Attack Up M

Lux & Attack Up M (Japanese: Luxアップ) increases the Lux earned when attacking enemies and boosts damage by x1.4. It activates randomly when the medal is used, with a maximum activation chance of 51%.

Paralysis

File:Paralyze.png
Paralyze

Paralysis (Japanese: パラライズ Paralyze) inflicts the Paralysis status on an enemy, possibly preventing them from acting on their turn. It activates randomly when the medal is used, with a maximum activation chance of 44%.

Poison

File:Poison.png
Poison

Poison (Japanese: ポイゾン) inflicts the Poison status on an enemy. It activates randomly when the medal is used, with a maximum activation chance of 44%.

Second Chance

File:Second Chance.png
Second Chance

Second Chance (Japanese: ラストリーヴ) restores your HP back to 1 HP when it has been reduced to 0. It activates randomly when the user is defeated, with a maximum activation chance of 32%.

Sleep

File:Sleep.png
Sleep

Sleep (Japanese: スリプル) inflicts the Sleep status on an enemy. It activates randomly when the medal is used, with a maximum activation chance of 44%.