Template:UXSA: Difference between revisions

137 bytes added ,  11 April 2020
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!colspan="2"|Damage Parameters
!colspan="2"|Damage Parameters
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|dmg# / dmg#a & dmg#b||The parameters used depend on the type of damage. If it's one number, use dmg#; if it's two numbers, use dmg#a for the first and dmg#b for the second. The numbering increases with both rarity and dots. dmg5 is both for 5★ no dots and 4★ one dot. dmg11 is for 6★ full dots. For 7★, use dmg70, and for SN and SN+, use dmgsn and dmgsn+.
|dmg# / dmg#a & dmg#b||The parameters used depend on the type of damage. If it's one number, use dmg#; if it's two numbers, use dmg#a for the first and dmg#b for the second.
 
The numbering increases with both rarity and dots. dmg5 is both for 5★ no dots and 4★ one dot. dmg11 is for 6★ full dots. For 7★, use dmg70, and for SN and SN+, use dmgsn and dmgsn+.
 
dmg11 and dmg70 are required for calculating the max SAB damage. When using the in1 / in2 parameters, only the lowest dmg is required.
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|in1  / in1a & in1b||The increase in damage between ★ - 5★. Is only used when there is a set increase.
|in1  / in1a & in1b||The increase in damage between ★ - 5★. Is only used when there is a set increase.