Special Attack: Difference between revisions

52 bytes added ,  23 March 2018
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{{expand|Rewrite lead with official localized terms, reorganize abilities in logical order via Album (Raids together, Breaks together, etc.); clarify Damage increase increment and how it is controlled by rarity and dots; clarify the requirements for "special conditions" like how much HP is "low", etc.}}
{{expand|Rewrite lead with official localized terms, reorganize abilities in logical order via Album (Raids together, Breaks together, etc.); clarify Damage increase increment and how it is controlled by rarity and dots; clarify the requirements for "special conditions" like how much HP is "low", etc.}}
__TOC__
A {{nihongo|'''Special Attack'''|アビリティ|Abiriti|lit. "Ability"}} is an attack attached to each [[Medal]] that requires a certain number of gauges to use. When the player has enough gauges, these Special Attacks can be unleashed by swiping the Medal toward the center of the screen. Special Attacks can be ''single target'', ''all target'', or ''random target'', referring to the number of enemies struck by the attack. Some rare Medals might have an all-target Special Attack which is normally single target; these Special Attacks will have a higher gauge cost to activate.
A {{nihongo|'''Special Attack'''|アビリティ|Abiriti|lit. "Ability"}} is an attack attached to each [[Medal]] that requires a certain number of gauges to use. When the player has enough gauges, these Special Attacks can be unleashed by swiping the Medal toward the center of the screen. Special Attacks can be ''single target'', ''all target'', or ''random target'', referring to the number of enemies struck by the attack. Some rare Medals might have an all-target Special Attack which is normally single target; these Special Attacks will have a higher gauge cost to activate.


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The damage for a Medal's Special Attack is determined by a damage multiplier attached to each Medal. This multiplier can be increased by combining two of the same Medal of the same rarity to fill in one dot. A Medal's Special Attack power can be increased by fusing in [[Chip]] Medals to increase the Medal's strength, through unlocking and maxing the Medal's [[Special Attack Bonus]], and by positioning Medals in slots on your [[Keyblade]] that have a multiplier. Some Special Attacks have a multiplier range, and increase in power if certain requirements are met. For example, [[Sonic Blade]] inflicts more damage to sleeping targets, and [[Zantetsuken]] inflicts more damage the lower the player's HP.
The damage for a Medal's Special Attack is determined by a damage multiplier attached to each Medal. This multiplier can be increased by combining two of the same Medal of the same rarity to fill in one dot. A Medal's Special Attack power can be increased by fusing in [[Chip]] Medals to increase the Medal's strength, through unlocking and maxing the Medal's [[Special Attack Bonus]], and by positioning Medals in slots on your [[Keyblade]] that have a multiplier. Some Special Attacks have a multiplier range, and increase in power if certain requirements are met. For example, [[Sonic Blade]] inflicts more damage to sleeping targets, and [[Zantetsuken]] inflicts more damage the lower the player's HP.


==Special Attack ranges==
== Special Attack ranges ==
{{sec-stub}}<!--give numbers on how thresholds work-->
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;Conditionals
;Conditionals
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*"Inflicts more damage the more skills triggered in that stage."
*"Inflicts more damage the more skills triggered in that stage."


==List of Special Attacks==
== List of Special Attacks ==
===Generic attacks===
=== <u>Generic attacks</u> ===
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===Buff attacks===
=== <u>Buff attacks</u> ===
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===Debuff attacks===
=== <u>Debuff attacks</u> ===
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===Buff & Debuff attacks===
=== <u>Buff & Debuff attacks</u> ===
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==Notes and references==
== Notes and references ==
{{reflist}}
{{reflist}}
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{{Mechanics}}
{{Mechanics}}
[[Category:Mechanics]]
[[Category:Mechanics]]
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