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{{expand|Rewrite lead with official localized terms, fill in missing special attack descriptions, remove "type" column, reorganize abilities in logical order via Album (Raids together, Breaks together, etc.); add videos of special attacks being performed; clarify Damage increase increment and how it is controlled by rarity and dots; clarify the requirements for "special conditions" like how much HP is "low", etc.}}
{{expand|Rewrite lead with official localized terms, fill in missing special attack descriptions, remove "type" column, reorganize abilities in logical order via Album (Raids together, Breaks together, etc.); add videos of special attacks being performed; clarify Damage increase increment and how it is controlled by rarity and dots; clarify the requirements for "special conditions" like how much HP is "low", etc.}}
'''Abilities''' are the special attacks attached to each medal. These abilities are utilized by dragging the medal from the corner into combat. Abilities are either ''single target'' or ''area of effect'', referring to the number of enemies struck by the attack, and all abilities have an Ability Gauge cost which must be paid to execute the attack.Some rare medals might have an area of effect ability which is normally single target; these variation abilities will have a higher cost for use.
A {{nihongo|'''Special Attack'''|アビリティ|Abiriti|lit. "Ability"}} is an attack attached to each [[Medal]] that requires a certain number of gauges to use. When the player has enough gauges, these Special Attacks can be unleashed by swiping the Medal toward the center of the screen. Special Attacks can be ''single target'', ''all target'', or ''random target'', referring to the number of enemies struck by the attack. Some rare Medals might have an all-target Special Attack which is normally single target; these Special Attacks will have a higher gauge cost to activate.


The number of attacks made by abilities tends to increase as the medal increases in power. For example, Yuna's Ability has one attack at 1★ and 2★, two attacks at 3★, 4★ and 5★, and three attacks at 6★.
The number of hits dealt by Special Attacks tends to increase as the Medal increases in rarity. For example, [[Yuna]]'s Special Attack has one hit at 1★ and 2★, two hits at 3★, 4★ and 5★, and three hits at 6★.


Damage for a medal's ability is determined by a multiplier, attached to each medal. This multiplier can be increased by adding an [[Medal#Special Attack Bonus|ability dot]]. Increasing a medal's power can also be achieved by melding [[Chip]] medals to increase attack power, through [[Guilt]], and by positioning medals in slots on your [[Keyblade]] that have a multiplier. Some abilities have a multiplier range, and increase in power if certain requirements are met. For example, Sonic Rave increases in power if used against an enemy inflicted with the Sleep status, and Zantetsuken increases in power when the player's HP is low.
The damage for a Medal's Special Attack is determined by a damage multiplier attached to each Medal. This multiplier can be increased by combining two of the same Medal of the same rarity to fill in one dot. A Medal's Special Attack power can be increased by fusing in [[Chip]] Medals to increase the Medal's strength, through unlocking and maxing the Medal's [[Special Attack Bonus]], and by positioning Medals in slots on your [[Keyblade]] that have a multiplier. Some Special Attacks have a multiplier range, and increase in power if certain requirements are met. For example, [[Sonic Blade]] inflicts more damage to sleeping targets, and [[Zantetsuken]] inflicts more damage the lower the player's HP.


==Special Attack ranges==
==Special Attack ranges==