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Pet System: Difference between revisions

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→‎Mechanisms & Stats - Medal Points: Fixed typos; Added a medal to Exception table
We've always used the word "mechanics". Just look at the nav-template or category.
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[[File:Pet Medal Slot KHUX.png|thumb|right|x120px|The pet medal slot.]]
[[File:Pet Medal Slot KHUX.png|thumb|right|x120px|The pet medal slot.]]
The '''Pet System''', is a gameplay mechanism introduced in {{KHUX}} Version 2.3.1. It allows the player to bring a pet, also called "Spirit", with them into a quest, and use it as a 6th Medal slot.
The '''Pet System''', is a gameplay mechanic introduced in {{KHUX}} Version 2.3.1. It allows the player to bring a pet, also called "Spirit", with them into a quest, and use it as a 6th Medal slot.


==Mechanisms==
==Mechanics==
Players can name their pet and customize their pet's appearance with special Avatar Parts.  
Players can name their pet and customize their pet's appearance with special Avatar Parts.  


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{{nihongo|'''Tricks'''|特技|Tokugi}} are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.
{{nihongo|'''Tricks'''|特技|Tokugi}} are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.
{|class="wikitable"
{|class="wikitable"
!Name||Details||Conditions||Unlocked
!width="20%"|Name||Details||Conditions||Unlocked
|-
|-
|{{nihongo|'''Steal I'''|スティールⅠ|Sutīru Ⅰ}}||Obtains dropped items x 2.||Has a 50% trigger rate when enemies drop an item. 1 charge per battle.||Rank 2
|{{nihongo|'''Steal I'''|スティールⅠ|<br>Sutīru Ⅰ}}||Obtains dropped items x 2.||Has a 50% trigger rate when enemies drop an item. 1 charge per battle.||Rank 2
|-
|-
|{{nihongo|'''Blast I'''|フィニッシュⅠ|Finisshu Ⅰ}}||Deals 10,000 damage.||Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle.||Rank 3
|{{nihongo|'''Blast I'''|フィニッシュⅠ|<br>Finisshu Ⅰ|lit. "Finish I"}}||Deals 10,000 damage.||Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle.||Rank 3
|-
|-
|{{nihongo|'''Esuna I'''|エスナⅠ|Esuna Ⅰ}}||Recovers player's status ailments.||Triggers after the player receives a negative status effect. 1 charge per battle.||Rank 4
|{{nihongo|'''Esuna I'''|エスナⅠ|<br>Esuna Ⅰ}}||Recovers player's status ailments.||Triggers after the player receives a negative status effect. 1 charge per battle.||Rank 4
|-
|-
|{{nihongo|'''HP Recovery I'''| HPリカバリⅠ|HP Rikabari Ⅰ}}||Recovers 1 HP when the player is hit with a fatal blow.||Triggers when the player reaches 0 HP, the pet restores 1 HP. 1 charge per battle.||Rank 5
|{{nihongo|'''HP Recovery I'''|HPリカバリⅠ|<br>HP Rikabari Ⅰ}}||Recovers 1 HP when the player is hit with a fatal blow.||Triggers when the player reaches 0 HP, the pet restores 1 HP. 1 charge per battle.||Rank 5
|}
|}


{{Mechanics}}
{{Mechanics}}
[[Category:Mechanics]]
[[Category:Mechanics]]