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Pet System: Difference between revisions

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|{{nihongo|'''Steal II'''|スティールⅡ|<br>Sutīru II}}||Obtains dropped items x 3.||Has a 50% trigger rate when enemies drop an item. 1 charge per battle.||Rank 6
|{{nihongo|'''Steal II'''|スティールⅡ|<br>Sutīru II}}||Obtains dropped items x 3.||Has a 50% trigger rate when enemies drop an item. 1 charge per battle.||Rank 6
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|{{nihongo|'''Poison Boost I'''|ポイズンアップⅠ|<br>Poizun Appu I|lit. "Poison Up I"}}||Increases the poison damage inflicted on enemies.||Triggers every time an enemy is poisoned by the player's attack.||Rank 7
|{{nihongo|'''Poison Boost I'''|ポイズンアップⅠ|<br>Poizun Appu I|lit. "Poison Up I"}}||Deals more poison damage to targets you poisoned.||Triggers when you poison an enemy.||Rank 7
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|{{nihongo|'''Paralyze Boost I'''|パラライズアップⅠ|<br>Pararaizu Appu I|lit. "Paralyze Up I"}}||Paralyzed enemies are always disabled.||Triggers when enemies are paralyzed by the player's attack. 1 charge per battle.||Rank 7
|{{nihongo|'''Paralysis Boost I'''|パラライズアップⅠ|<br>Pararaizu Appu I|lit. "Paralyze Up I"}}||Immobilizes targets you paralyzed.||Triggers when you paralyze an enemy. 1 charge per battle.||Rank 7
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|{{nihongo|'''Sleep Boost I'''|スリプルアップⅠ|<br>Suripuru Appu I|lit. "Sleep Up I"}}||It takes three hits by the player for enemies to wake up.||Triggers when enemies are put to sleep by the player's attack. 2 charges per battle.||Rank 7
|{{nihongo|'''Sleep Boost I'''|スリプルアップⅠ|<br>Suripuru Appu I|lit. "Sleep Up I"}}||Keeps targets you put to sleep asleep for 3 hits.||Triggers when you put an enemy to sleep. 2 charges per battle.||Rank 7
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|{{nihongo|'''Blast II'''|フィニッシュⅡ|<br>Finisshu II|lit. "Finish II"}}||Deals 30,000 damage.||Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 30,000 HP or less. 1 charge per battle.||Rank 8
|{{nihongo|'''Blast II'''|フィニッシュⅡ|<br>Finisshu II|lit. "Finish II"}}||Deals 30,000 damage.||Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 30,000 HP or less. 1 charge per battle.||Rank 8