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Talk:Raid Boss: Difference between revisions

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:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)


On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''

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