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File talk:Path to the Chateau KHX.png: Difference between revisions

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Reverted edits by ShardofTruth (talk) to last revision by KrytenKoro
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m (Reverted edits by ShardofTruth (talk) to last revision by KrytenKoro)
Tag: Rollback
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:::::That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:30, 10 March 2020 (PDT)
:::::That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:30, 10 March 2020 (PDT)
::::::Oh, I'm behind the times then. So then the foregrounds and backgrounds were already stretched to fit on those?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:35, 10 March 2020 (PDT)
::::::Oh, I'm behind the times then. So then the foregrounds and backgrounds were already stretched to fit on those?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:35, 10 March 2020 (PDT)
:::::::For the original KHX maps: yes, for the new KHUX maps: mostly no. That's because it was often complicated enough to puzzle the main map together without addressing additional layers like the foreground and lighting/fog etc. Now that everything is there we can correct these maps or at least use a fixed perspective like for the KHX maps.
:::::::Still, what should we do with the Path to the Chateau/Castle maps? Cut them like in the game or keep them as one big map? --15:05, 10 March 2020 (PDT)

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