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Script/Quest 1 - 100

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Scripts
Main story
1 - 100 | 101 - 200 | 201 - 300 | 301 - 400 | 401 - 500 | 501 - 600 | 601 - 700 | 701 - 800 | 801 - 900
Side stories

Quest 1[edit]

Prologue

Note: This cutscene is not replayable.

The Book of Prophecies opens, flipping past pages detailing the Heartless to reveal a pop-up scene depicting Kairi picking flowers at Radiant Garden, as her Grandma tales her a tale of the Keyblade War.

Kairi's Grandma Long ago, people lived in peace, bathed in the warmth of light.
Everyone loved the light.
-
Kairi's Grandma turns away solemnly.

Kairi's Grandma Then people began to fight over it. They wanted to keep it for themselves.
-
Kairi stands.

Kairi's Grandma And darkness was born in their hearts.
The darkness spread, swallowing the light, and many people's hearts.
It covered everything, and the world disappeared.
-
Kairi's Grandma turns back to Kairi.

Kairi's Grandma But small fragments of light survived,
in the hearts of children.
With these fragments of light, children rebuilt the lost world.
It's the world we live in now.
-
The Book flips back to an earlier page, detailing the Keyblade.

Look deep inside your heart.
The Book flips to a pop-up scene depicting a Station in The Player's Dive to the Heart.

This is where your journey begins.
The camera zooms in on the Station, and the scene fades to the game logo.

Banisher of darkness, gatherer of light—what is your name?
The Player answers.

How do you see yourself?
The Player answers, and awakens at their Dive to the Heart. As they step forward, the sigils of the five Unions materialize around them.

Which Union does your heart belong to?
The Player answers. Suddenly, darkness begins to swallow the Station and The Player, but just as they are engulfed, a bright light shines out and banishes the darkness, revealing The Player wielding the Keyblade.

The Keyblade holds the power of light—the power to drive away the darkness.
The Keyblade blazes with light, and The Player appears in Daybreak Town.
After quest

Chirithy Pretty scary stuff, huh? But you get an A for effort.
-
The Player is surprised.

Chirithy You look a little confused. Here's what's going on.
Your pursuit of light made you the perfect candidate for a Keyblade wielder.
Darkness is spreading and it's up to you to use the weapon to get rid of it,
collect light, and in turn save the world.
The monster that was just defeated belongs to the darkness and is called a Heartless.
These Heartless scour the world searching for hearts,
spreading darkness as they go.
The Keyblade is an effective weapon against them.
-
Chirithy hops back and forth.

Chirithy I hope this is all sinking in...
Anyway, I was assigned by a certain someone to watch over a new Keyblade wielder—you!
I'm Chirithy.
I'll be supporting you the whole way, teaching you everything you need to know and more.
-
The Player smiles.

Chirithy Nice to meet ya!
Right now, that Keyblade is just like you—it has room to grow.
To unleash its true power, you'll need to use "fragments"
—special Medals that you can set in your Keyblade.
Anyway, that's a lot to take in,
so why don't you use the Heartless here for some practice?
-

Quest 2[edit]

Quest 2/Script

Quest 3[edit]

After quest
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Ira emerges from a Lane Between.

Ira You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

Ira you must combine your strength with those who share your purpose and aspirations.
-
Other members of Unicornis run in to back The Player up.

Ira Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

Ira There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Ira exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

Chirithy I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Invi emerges from a Lane Between.

Invi You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

Invi you must combine your strength with those who share your purpose and aspirations.
-
Other members of Anguis run in to back The Player up.

Invi Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

Invi There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Invi exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

Chirithy I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Aced emerges from a Lane Between.

Aced You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

Aced you must combine your strength with those who share your purpose and aspirations.
-
Other members of Ursus run in to back The Player up.

Aced Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

Aced There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Aced exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

Chirithy I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Gula emerges from a Lane Between.

Gula You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

Gula you must combine your strength with those who share your purpose and aspirations.
-
Other members of Leopardus run in to back The Player up.

Gula Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

Gula There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Gula exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

Chirithy I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Ava emerges from a Lane Between.

Ava You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

Ava you must combine your strength with those who share your purpose and aspirations.
-
Other members of Vulpes run in to back The Player up.

Ava Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

Ava There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Ava exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

Chirithy I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.

Quest 4[edit]

Before quest
The Queen stands before the Magic Mirror in the Magic Mirror Chamber.

Magic Mirror What wouldst thou know, my Queen?
-
The Queen adjures the Mirror.

The Queen Magic Mirror on the wall—who is the fairest one of all?
-

Magic Mirror Famed is thy beauty, Majesty,
but hold—
A lovely maid I see
—Rags cannot hide her gentle grace. Alas, she is more fair than thee.
-
The Queen scowls.

The Queen Alas for her! Reveal her name.
-

Magic Mirror Lips red as the rose, hair black as ebony, skin white as snow—
-

The Queen Snow White!
-
Snow White strolls to the well in the Courtyard, singing, as the Prince walks up and joins in her song. He introduces himself, but the maiden shyly runs back into the castle. Undaunted, the Prince stands at the stairs and continues the song, charming her back out. The Queen watches resentfully from a window overhead.

Quest 5[edit]

Before quest
The Player crosses the bridge and defeats a small group of Shadows. A dwarf then approaches The Player

Doc Why, why, who are you?
I was standin' right over there, and I saw you use that key of yours
to get rid of those teachers—uh, creatures.
-
The Player shows their Keyblade to the dwarf, who leans in for a closer look, then sighs and slumps.

Doc They've been nothin' but bubbles—uh—uh troubles.
-
The dwarf picks up.

Doc Oh, dear, I haven't introduced myself!
I'm Doc.
Me and my friends smirk in the twine—uh, work in the mine.
-

Doc Today was just a plain ol' day
until those—those monsters sprung up outta nowhere.
We all ran out to chase 'em away, but no one's come back.
-
Doc slumps.

Doc Oh, where could they have gone?
-
Doc picks up.

Doc I should thank my muddy jars—uh, lucky stars you showed up!
I didn't know what to do.
I was sure I was done for!
-
Doc nods and clasps his hands.

Doc Well—uh, well, perhaps you wouldn't mind helping me find my friends?
I sure could use a band—uh, stand—uh, your help.
-
The Player nods and Doc smiles.

Doc You will? Oh, thank you!
-
The Player and Doc look at the dark forest, then back at each other.

Doc I'll show you the way to the mine.
Maybe we'll see one of the men on the way.
-
Doc leads the way toward the forest.

Quest 6[edit]

Before quest

Doc The mine's through the forest.
We can't be too careful with those pesky monsters around!
-

Protect Doc from the Heartless.
During quest

Doc I sure feel safe with you here.
-

Quest 7[edit]

During quest

Doc It's up ahead.
-

Quest 8[edit]

Before quest

Doc Jiminy Crickets!
I thought I'd stop at our cottage first, but we have unexpected visitors!
-

Doc We gotta do somethin' before they dash our gnome—uh, smash our home to smithereens!
Will you help me?
-
After quest

Doc You sure showed him!
And our cottage looks just dandy.
I'm gonna pake a teak—uh, take a peek inside to see if anyone's come home.
-

Defeat the Heartless around the cottage while Doc takes a look inside.

Quest 9[edit]

Quest 9/Script

Quest 10[edit]

After quest

Chirithy You seem to be doing all right!
I can't say the same for the person you were talking to. He looked pretty worried.
-

Quest 11[edit]

Quest 11/Script

Quest 12[edit]

Quest 12/Script

Quest 13[edit]

Quest 13/Script

Quest 14[edit]

Quest 14/Script

Quest 15[edit]

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Quest 16[edit]

Quest 16/Script

Quest 17[edit]

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Quest 18[edit]

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Quest 19[edit]

Quest 19/Script

Quest 20[edit]

Quest 20/Script

Quest 21[edit]

Quest 21/Script

Quest 22[edit]

Quest 22/Script

Quest 23[edit]

Quest 23/Script

Quest 24[edit]

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Quest 25[edit]

Quest 25/Script

Quest 26[edit]

Quest 26/Script

Quest 27[edit]

Quest 27/Script

Quest 28[edit]

Quest 28/Script

Quest 29[edit]

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Quest 30[edit]

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Quest 31[edit]

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Quest 32[edit]

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Quest 33[edit]

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Quest 34[edit]

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Quest 35[edit]

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Quest 36[edit]

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Quest 37[edit]

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Quest 38[edit]

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Quest 39[edit]

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Quest 40[edit]

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Quest 41[edit]

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Quest 42[edit]

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Quest 43[edit]

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Quest 44[edit]

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Quest 45[edit]

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Quest 46[edit]

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Quest 47[edit]

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Quest 48[edit]

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Quest 49[edit]

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Quest 50[edit]

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Quest 51[edit]

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Quest 52[edit]

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Quest 53[edit]

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Quest 54[edit]

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Quest 55[edit]

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Quest 56[edit]

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Quest 57[edit]

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Quest 58[edit]

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Quest 59[edit]

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Quest 60[edit]

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Quest 61[edit]

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Quest 62[edit]

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Quest 63[edit]

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Quest 64[edit]

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Quest 65[edit]

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Quest 66[edit]

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Quest 67[edit]

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Quest 68[edit]

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Quest 69[edit]

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Quest 70[edit]

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Quest 71[edit]

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Quest 72[edit]

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Quest 73[edit]

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Quest 74[edit]

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Quest 75[edit]

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Quest 76[edit]

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Quest 77[edit]

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Quest 78[edit]

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Quest 79[edit]

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Quest 80[edit]

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Quest 81[edit]

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Quest 82[edit]

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Quest 83[edit]

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Quest 84[edit]

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Quest 85[edit]

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Quest 86[edit]

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Quest 87[edit]

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Quest 88[edit]

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Quest 89[edit]

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Quest 90[edit]

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Quest 91[edit]

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Quest 92[edit]

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Quest 93[edit]

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Quest 94[edit]

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Quest 95[edit]

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Quest 96[edit]

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Quest 97[edit]

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Quest 98[edit]

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Quest 99[edit]

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Quest 100[edit]

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