Pet System: Difference between revisions
m →Medal Points: Added Sora & Neku to the 30/36 exception table. |
ShardofTruth (talk | contribs) level 7 is the current maximum and you need 6 traited medals that originally give 50 pet points to reach it |
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|Rank 6||x2.80||72||288 | |Rank 6||x2.80||72||288 | ||
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|Rank 7||x2.90||-||360 | |||
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!width="20%"|Name||Details||Conditions||Unlocked | !width="20%"|Name||Details||Conditions||Unlocked | ||
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|{{nihongo|'''Steal I'''|スティールⅠ|<br>Sutīru | |{{nihongo|'''Steal I'''|スティールⅠ|<br>Sutīru I}}||Obtains dropped items x 2.||Has a 50% trigger rate when enemies drop an item. 1 charge per battle.||Rank 2 | ||
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|{{nihongo|'''Blast I'''|フィニッシュⅠ|<br>Finisshu | |{{nihongo|'''Blast I'''|フィニッシュⅠ|<br>Finisshu I|lit. "Finish I"}}||Deals 10,000 damage.||Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle.||Rank 3 | ||
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|{{nihongo|'''Esuna I'''|エスナⅠ|<br>Esuna | |{{nihongo|'''Esuna I'''|エスナⅠ|<br>Esuna I}}||Cures your status ailments.||Triggers when you are affected with a status ailment. 1 charge per battle.||Rank 4 | ||
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|{{nihongo|'''HP Recovery I'''|HPリカバリⅠ|<br>HP Rikabari | |{{nihongo|'''HP Recovery I'''|HPリカバリⅠ|<br>HP Rikabari I}}||Recovers 1 HP when the player is hit with a fatal blow.||Triggers when the player reaches 0 HP, the pet restores 1 HP. 1 charge per battle.||Rank 5 | ||
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|{{nihongo|'''Steal II'''|スティールⅡ|<br>Sutīru II}}||Obtains dropped items x 3.||Has a 50% trigger rate when enemies drop an item. 1 charge per battle.||Rank 6 | |{{nihongo|'''Steal II'''|スティールⅡ|<br>Sutīru II}}||Obtains dropped items x 3.||Has a 50% trigger rate when enemies drop an item. 1 charge per battle.||Rank 6 | ||
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|{{nihongo|'''Poison Up I'''|ポイズンアップⅠ|<br>Poizun Appu I}}||Increases the poison damage inflicted on enemies.||Triggers every time an enemy is poisoned by the player's attack.||Rank 7 | |||
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|{{nihongo|'''Paralyze Up I'''|パラライズアップⅠ|<br>Pararaizu Appu I}}||Paralyzed enemies are always disabled.||Triggers when enemies are paralyzed by the player's attack. 1 charge per battle.||Rank 7 | |||
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|{{nihongo|'''Sleep Up I'''|スリプルアップⅠ|<br>Suripuru Appu I}}||It takes three hits by the player for enemies to wake up.||Triggers when enemies are put to sleep by the player's attack. 2 charges per battle.||Rank 7 | |||
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