Site Notice |
---|
Due to recent vandalism, all edits performed by IPs and new users will be reviewed before being published. This means it might take some time for your edit to show up. New accounts also have to be confirmed before being created. If you have any questions, contact one of the staff members on their talk page, or on the Discord server. |
Pet System: Difference between revisions
→Medal Points: added vanitas remnant b to pet value 15 0 traits 18 1+ traits, made a chart with prime medals being worth 80 0 traits 96 1+ with the expectation of violet, dash, and mrs incredible so far |
m →Medal Points: made a error with a extra box in pet point value in the chart with trait medal, tier 1-8 and prime medal values, coming out I just noticed making it stretch a bit |
||
Line 57: | Line 57: | ||
|- | |- | ||
|'''[[:Category:Prime Medals|Prime Medal]]s'''||<center>80</center>||<center>96</center> | |'''[[:Category:Prime Medals|Prime Medal]]s'''||<center>80</center>||<center>96</center> | ||
|} | |} | ||
However, certain Medals are an exception to this rule. | However, certain Medals are an exception to this rule. |
Revision as of 00:08, 15 October 2018
The Pet System (ペットシステム Petto Shisutemu ) is a gameplay mechanic introduced in Kingdom Hearts Unchained χ / Union χ Version 2.3.1.
It allows the player to bring a pet, also called "Spirit", with them into a quest, and use it as a 6th Medal slot. The Pet System is unlocked after clearing Quest 14: The Mine Pt. 2.
Mechanics
Players can name their pet and customize their pet's appearance with special Avatar Parts.
Pets can be leveled up by equipping them with up to six Medals. Medals have a certain number of points; when reaching enough points, the pet will grow in rank, increasing the multiplier on the Medal slot, as well as learn "Tricks". Medals that are equipped onto the pet are not deleted and can be changed at any time. Medals can be equipped onto the pet, even if they are already equipped on a Keyblade.
Having a pet gives the player access to a 6th Medal slot. This slot doesn't have an attribute associated with it, and the multiplier increases by raising the pet's rank.
Stats
Slot Multiplier
Pet Rank | Multiplier | Points needed for next rank |
Cumulative Points needed for rank |
---|---|---|---|
Rank 1 | x1.00 | ||
Rank 2 | x2.40 | ||
Rank 3 | x2.50 | ||
Rank 4 | x2.60 | ||
Rank 5 | x2.70 | ||
Rank 6 | x2.80 | ||
Rank 7 | x2.90 | ||
Rank 8 | x3.00 | ||
Rank 9 | x3.10 | ||
Rank 10 | x3.20 | ||
Rank 11 | x3.30 |
Medal Points
The amount of points a Medal is worth is determined by its Special Attack Bonus Level and whether it has any traits.
SAB Level | Points (No trait) | Points (1+ Trait) |
---|---|---|
Trait Medals | ||
Prime Medals |
However, certain Medals are an exception to this rule.
Points (No trait) | Points (1+ Trait) | Medal |
---|---|---|
Tricks
Tricks (特技 Tokugi ) are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.
Name | Details | Conditions | Unlocked |
---|---|---|---|
Steal I (スティールⅠ Sutīru I ) |
Obtains dropped items x 2. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 2 |
Blast I (フィニッシュⅠ Finisshu I , lit. "Finish I") |
Deals 10,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle. | Rank 3 |
Esuna I (エスナⅠ Esuna I ) |
Cures your status ailments. | Triggers when you are affected with a status ailment. 1 charge per battle. | Rank 4 |
HP Recovery I (HPリカバリⅠ HP Rikabari I ) |
You return with 1 HP. | Triggers when your HP is 0. 1 charge per battle. | Rank 5 |
Steal II (スティールⅡ Sutīru II ) |
Obtains dropped items x 3. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 6 |
Poison Boost I (ポイズンアップⅠ Poizun Appu I , lit. "Poison Up I") |
Deals more poison damage to targets you poisoned. | Triggers when you poison an enemy. | Rank 7 |
Paralysis Boost I (パラライズアップⅠ Pararaizu Appu I , lit. "Paralyze Up I") |
Immobilizes targets you paralyzed. | Triggers when you paralyze an enemy. 1 charge per battle. | Rank 7 |
Sleep Boost I (スリプルアップⅠ Suripuru Appu I , lit. "Sleep Up I") |
Keeps targets you put to sleep asleep for 3 hits. | Triggers when you put an enemy to sleep. 2 charges per battle. | Rank 7 |
Blast II (フィニッシュⅡ Finisshu II , lit. "Finish II") |
Deals 30,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 30,000 HP or less. 1 charge per battle. | Rank 8 |
P Attack Boost I (PアタックアップⅠ P Atakku Appu I , lit. "P Attack Up I") |
Raises your P-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises P-STR. 1 charge per turn. | Rank 9 |
S Attack Boost I (SアタックアップⅠ S Atakku Appu I , lit. "S Attack Up I") |
Raises your S-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises S-STR. 1 charge per turn. | Rank 9 |
M Attack Boost I (MアタックアップⅠ M Atakku Appu I , lit. "M Attack Up I") |
Raises your M-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises M-STR. 1 charge per turn. | Rank 9 |
Steal III (スティールⅢ Sutīru III ) |
Obtains dropped items x 4. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 10 |
Combi Attack I (コンビアタックⅠ Konbi Atakku I ) |
Deals 40% damage of the last used medal. | Has a 25% trigger rate. 6 charges per battle. | Rank 11 |
Spirit Parts
Spirit Parts are a special type of Avatar Parts that can be used to change the appearance of the player's Spirit.
External links
Mechanics | ||
---|---|---|
Kingdom Hearts Unchained χ / Union χ | ||
Album | Avatar Board | Booster | Chat Phrases | Currencies | Enemies | Google Play Achievements | Login Bonus | Lux | Medal | Mission | Moogle Shop | Nova | Party | Passives | Pet System | Player | Prizes | Raid Boss | Shop | Special Attack | Stats | Status effect | Supernova | Title Banner | Union | Welcome Back missions | ||
Kingdom Hearts Dark Road | ||
Ability | Accessories | Card | Card Album | Crafting | Currencies | Enemy Album | Mission board | Party | Shop | Stats | Status effect |